function __random2 (_x, _y, _s) { random_set_seed((_x + _y) * (_x + _y + 1) / 2 + _y + _s); return random(1); } function __noise(_x, _y, _seed) { var fl_x = floor(_x); var fl_y = floor(_y); var a = __random2(fl_x + 0, fl_y + 0, _seed); var b = __random2(fl_x + 1, fl_y + 0, _seed); var c = __random2(fl_x + 0, fl_y + 1, _seed); var d = __random2(fl_x + 1, fl_y + 1, _seed); return lerp(lerp(a, b, _x - fl_x), lerp(c, d, _x - fl_x), _y - fl_y); } function perlin_noise(_x, _y, _amp, _seed) { var res = 0; var maxx = 0; var mulp = 0.5; repeat(_amp) { res += __noise(_x, _y, _seed) * mulp; maxx += mulp; _x /= 2; _y /= 2; mulp *= 0.5; } return res / maxx; }