function Node_Scale(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Scale"; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 2] = nodeValue(2, "Keep dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static process_data = function(_outSurf, _data, _output_index, _array_index) { var scale = _data[1]; var keep = _data[2]; var ww = surface_get_width(_data[0]); var hh = surface_get_height(_data[0]); var sw = keep? ww : ww * scale; var sh = keep? hh : hh * scale; if(sw > 1 && sh > 1) { surface_verify(_outSurf, sw, sh); surface_set_target(_outSurf); var cx = keep? (ww - ww * scale) / 2 : 0; var cy = keep? (ww - hh * scale) / 2 : 0; draw_clear_alpha(0, 0); BLEND_OVER draw_surface_ext_safe(_data[0], cx, cy, scale, scale, 0, c_white, 1); BLEND_NORMAL surface_reset_target(); } return _outSurf; } }