function Node_Polar(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Polar"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Surface("Mask", self)); newInput(2, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(3, nodeValue_Bool("Active", self, true)); active_index = 3; newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); newInput(5, nodeValue_Bool("Invert", self, false)) newInput(6, nodeValue_Float("Blend", self, 1)) .setDisplay(VALUE_DISPLAY.slider) .setMappable(11); __init_mask_modifier(1); // inputs 7, 8, inputs[9] = nodeValue_Enum_Scroll("Radius mode", self, 0, [ new scrollItem("Linear", s_node_curve, 2), new scrollItem("Inverse Square", s_node_curve, 1), new scrollItem("Logarithm", s_node_curve, 3), ]); newInput(10, nodeValue_Bool("Swap", self, false)) ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(11, nodeValueMap("Blend map", self)); ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(12, nodeValue_Vec2("Tile", self, [ 1, 1 ] )); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ 3, 4, ["Surfaces", false], 0, 1, 2, 7, 8, 12, ["Effect", false], 5, 6, 11, 9, 10, ] attribute_surface_depth(); attribute_interpolation(); static step = function() { #region __step_mask_modifier(); inputs[6].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_polar); shader_set_interpolation( _data[0]); shader_set_i("invert", _data[5]); shader_set_i("distMode", _data[9]); shader_set_f_map("blend", _data[6], _data[11], inputs[6]); shader_set_i("swap", _data[10]); shader_set_2("tile", _data[12]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]); _outSurf = channel_apply(_data[0], _outSurf, _data[4]); return _outSurf; } }