function Node_Random(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Random"; color = COLORS.node_blend_number; setDimension(96, 48); newInput(0, nodeValue_Int("seed", self, irandom(99999))); newInput(1, nodeValue_Float("from", self, 0)); newInput(2, nodeValue_Float("to", self, 1)); outputs[0] = nodeValue_Output("Result", self, VALUE_TYPE.float, 0); static processData = function(_output, _data, _output_index, _array_index = 0) { random_set_seed(_data[0]); return random_range(_data[1], _data[2]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var str = outputs[0].getValue(); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }