function buttonGradient(_onApply, dialog = noone) : widget() constructor { onApply = _onApply; parentDialog = dialog; current_gradient = noone; function apply(value) { if(!interactable) return; onApply(value); } static trigger = function() { var dialog = dialogCall(o_dialog_gradient, WIN_W / 2, WIN_H / 2); dialog.setDefault(current_gradient); dialog.onApply = apply; dialog.interactable = interactable; if(parentDialog) parentDialog.addChildren(dialog); } static draw = function(_x, _y, _w, _h, _gradient, _m) { x = _x; y = _y; w = _w; h = _h; current_gradient = _gradient; var click = false; if(ihover && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h)) { draw_sprite_stretched(THEME.button, 1, _x, _y, _w, _h); if(mouse_press(mb_left, iactive)) { trigger(); click = true; } if(mouse_click(mb_left, iactive)) draw_sprite_stretched(THEME.button, 2, _x, _y, _w, _h); } else { draw_sprite_stretched(THEME.button, 0, _x, _y, _w, _h); if(mouse_press(mb_left)) deactivate(); } _gradient.draw(_x + ui(6), _y + ui(6), _w - ui(12), _h - ui(12)); if(WIDGET_CURRENT == self) draw_sprite_stretched(THEME.widget_selecting, 0, _x - ui(3), _y - ui(3), _w + ui(6), _h + ui(6)); resetFocus(); return click; } }