function Node_Trigger_Bool(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Boolean Trigger"; previewable = false; update_on_frame = true; w = 96; min_h = 32 + 24 * 1; inputs[| 0] = nodeValue("Boolean", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 1] = nodeValue("Trigger condition", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "True frame", "False to True", "True to False", "Value changed" ]); outputs[| 0] = nodeValue("Trigger", self, JUNCTION_CONNECT.output, VALUE_TYPE.trigger, false); prevVal = false; preview = false; doTrigger = 0; static step = function() { if(doTrigger == 1) { outputs[| 0].setValue(true); doTrigger = -1; } else if(doTrigger == -1) { outputs[| 0].setValue(false); doTrigger = 0; } } static update = function() { var val = getInputData(0); var con = getInputData(1); switch(con) { case 0 : doTrigger = val; break; case 1 : doTrigger = !prevVal && val; break; case 2 : doTrigger = prevVal && !val; break; case 3 : doTrigger = prevVal != val; break; } preview = doTrigger; prevVal = val; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text); var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(THEME.node_trigger, preview, bbox.xc, bbox.yc, bbox.w, bbox.h, preview? COLORS._main_accent : COLORS._main_icon); } }