function Node_Sprite_Stack(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Sprite Stack"; dimension_index = 1; inputs[| 0] = nodeValue("Base shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Stack amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4); inputs[| 3] = nodeValue("Stack shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 1 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 5] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 6] = nodeValue("Stack blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white ); inputs[| 7] = nodeValue("Alpha end", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1, "Alpha value for the last copy." ) .setDisplay(VALUE_DISPLAY.slider, [0, 1, .01]); inputs[| 8] = nodeValue("Move base", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Make each copy move the original image." ); inputs[| 9] = nodeValue("Highlight", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Color", "Inner pixel" ]); inputs[| 10] = nodeValue("Highlight color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 11] = nodeValue("Highlight alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, [0, 1, .01]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Output", true], 0, 1, ["Stack", false], 2, 3, 8, 4, 5, ["Render", false], 6, 7, 9, 10, 11, ]; attribute_surface_depth(); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var pos = inputs[| 4].getValue(); var px = _x + pos[0] * _s; var py = _y + pos[1] * _s; inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); inputs[| 5].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny); } static step = function() { var _high = inputs[| 9].getValue(); inputs[| 10].setVisible(_high); inputs[| 11].setVisible(_high); } static process_data = function(_outSurf, _data, _output_index, _array_index) { var _in = _data[0]; var _dim = _data[1]; var _amo = _data[2]; var _shf = _data[3]; var _pos = _data[4]; var _rot = _data[5]; var _col = _data[6]; var _alp = _data[7]; var _mov = _data[8]; var _hig = _data[ 9]; var _hiC = _data[10]; var _hiA = _data[11]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); if(_mov) { _pos[0] -= _shf[0] * _amo; _pos[1] -= _shf[1] * _amo; } surface_set_target(_outSurf); DRAW_CLEAR if(is_surface(_in)) { var _ww = surface_get_width(_in); var _hh = surface_get_height(_in); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); var aa = _alp; var aa_delta = (1 - aa) / _amo; _pos[0] += _shf[0] * _amo; _pos[1] += _shf[1] * _amo; for( var i = 0; i < _amo; i++ ) { if(_hig && i == _amo - 1) { shader_set(sh_replace_color); shader_set_i("type", _hig); shader_set_f("dimension", _ww, _hh); shader_set_f("shift", _shf[0] / _ww, _shf[1] / _hh); shader_set_f("angle", degtorad(_rot)); draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _hiC, _hiA); shader_reset(); } else draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, aa); _pos[0] -= _shf[0]; _pos[1] -= _shf[1]; aa += aa_delta; } draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, c_white, aa); } else if(is_array(_in)) { for(var i = 0; i < _amo; i++) { var index = clamp(i, 0, array_length(_in) - 1); if(is_surface(_in[index])) { var _ww = surface_get_width(_in[index]); var _hh = surface_get_width(_in[index]); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); _po[0] += _pos[0]; _po[1] += _pos[1]; draw_surface_ext_safe(_in[index], _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, 1); _pos[0] += _shf[0]; _pos[1] += _shf[1]; } } } surface_reset_target(); return _outSurf; } }