function Node_Path_Reverse(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Reverse Path"; setDimension(96, 48); newInput(0, nodeValue_PathNode("Path", self, noone)) .setVisible(true, true); newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self)); function _reversePath() constructor { curr_path = noone; is_path = false; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { if(curr_path && struct_has(curr_path, "drawOverlay")) curr_path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } static getLineCount = function( ) /*=>*/ {return is_path? curr_path.getLineCount() : 1}; static getSegmentCount = function(ind = 0) /*=>*/ {return is_path? curr_path.getSegmentCount(ind) : 0}; static getLength = function(ind = 0) /*=>*/ {return is_path? curr_path.getLength(ind) : 0}; static getAccuLength = function(ind = 0) /*=>*/ {return is_path? array_reverse(curr_path.getAccuLength(ind)) : []}; static getBoundary = function(ind = 0) /*=>*/ {return is_path? curr_path.getBoundary(ind) : new BoundingBox(0, 0, 1, 1)}; static getPointRatio = function(_rat, ind = 0, out = undefined) { if(out == undefined) out = new __vec2P(); else { out.x = 0; out.y = 0; } if(!is_path) return out; return curr_path.getPointRatio(1 - _rat, ind, out); } static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(), ind, out); } } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _path = getSingleValue(0, preview_index, true); if(struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } static processData = function(_outData, _data, _output_index, _array_index = 0) { if(!is(_outData, _reversePath)) _outData = new _reversePath(); _outData.curr_path = _data[0]; _outData.is_path = _outData.curr_path != noone && struct_has(_outData.curr_path, "getPointRatio"); return _outData; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }