function Node_create_Solid(_x, _y) { var node = new Node_Solid(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_Solid(_x, _y) : Node(_x, _y) constructor { name = "Solid"; inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue(1, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 2] = nodeValue(2, "Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 3] = nodeValue(3, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); input_display_list = [ 0, 3, 1, 2 ]; static update = function() { var _dim = inputs[| 0].getValue(); var _col = inputs[| 1].getValue(); var _emp = inputs[| 2].getValue(); var _msk = inputs[| 3].getValue(); var _outSurf = outputs[| 0].getValue(); if(!is_surface(_outSurf)) { _outSurf = surface_create(surface_valid(_dim[0]), surface_valid(_dim[1])); outputs[| 0].setValue(_outSurf); } else surface_size_to(_outSurf, surface_valid(_dim[0]), surface_valid(_dim[1])); surface_set_target(_outSurf); draw_clear_alpha(0, 0); if(!_emp) { shader_set(sh_solid); if(is_surface(_msk)) draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1); else draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1); shader_reset(); } surface_reset_target(); } doUpdate(); }