function Node_create_Render_Sprite_Sheet(_x, _y) { var node = new Node_Render_Sprite_Sheet(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } enum SPRITE_STACK { horizontal, vertical, grid } enum SPRITE_ANIM_GROUP { animation, all_sprites } function Node_Render_Sprite_Sheet(_x, _y) : Node(_x, _y) constructor { name = "Sheet"; auto_update = false; anim_drawn = array_create(ANIMATOR.frames_total + 1, false); inputs[| 0] = nodeValue(0, "Sprites", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, PIXEL_SURFACE); inputs[| 1] = nodeValue(1, "Sprite set", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Animation", "Sprite array" ]); inputs[| 2] = nodeValue(2, "Frame step", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1); inputs[| 3] = nodeValue(3, "Packing type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Horizontal", "Vertical", "Grid" ]); inputs[| 4] = nodeValue(4, "Grid column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4); inputs[| 5] = nodeValue(5, "Alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "First", "Middle", "Last" ]); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static step = function() { var inpt = inputs[| 0].getValue(); var oupt = outputs[| 0].getValue(); var grup = inputs[| 1].getValue(); var skip = inputs[| 2].getValue(); var pack = inputs[| 3].getValue(); var alig = inputs[| 5].getValue(); inputs[| 2].setVisible(grup == SPRITE_ANIM_GROUP.animation); inputs[| 4].setVisible(pack == SPRITE_STACK.grid); if(grup != SPRITE_ANIM_GROUP.animation) return; if(safe_mod(ANIMATOR.current_frame, skip) != 0) return; if(array_length(anim_drawn) != ANIMATOR.frames_total) array_resize(anim_drawn, ANIMATOR.frames_total); if(ANIMATOR.current_frame < ANIMATOR.frames_total) { if(anim_drawn[ANIMATOR.current_frame]) return; if(ANIMATOR.is_playing && ANIMATOR.frame_progress) { if(is_array(inpt) && array_length(inpt) == 0) return; if(!is_array(inpt)) inpt = [ inpt ]; } } if(is_array(oupt) && (array_length(inpt) != array_length(oupt))) return; var px = 0, py = 0; var drawn = false; for(var i = 0; i < array_length(inpt); i++) { if(!is_surface(inpt[i])) break; var oo = noone; if(!is_array(oupt)) oo = oupt; else oo = oupt[i]; var ww = surface_get_width(oo); var hh = surface_get_height(oo); var _w = surface_get_width(inpt[i]); var _h = surface_get_height(inpt[i]); var frame = floor(ANIMATOR.current_frame / skip); surface_set_target(oo); switch(pack) { case SPRITE_STACK.horizontal : var px = frame * _w; switch(alig) { case 0 : draw_surface_safe(inpt[i], px, py); break; case 1 : draw_surface_safe(inpt[i], px, py + (hh - _h) / 2); break; case 2 : draw_surface_safe(inpt[i], px, py + (hh - _h)); break; } break; case SPRITE_STACK.vertical : var py = frame * _h; switch(alig) { case 0 : draw_surface_safe(inpt[i], px, py); break; case 1 : draw_surface_safe(inpt[i], px + (ww - _w) / 2, py); break; case 2 : draw_surface_safe(inpt[i], px + (ww - _w), py); break; } break; case SPRITE_STACK.grid : var col = inputs[| 4].getValue(); var _row = floor(frame / col); var _col = safe_mod(frame, col); px = _col * _w; py = _row * _h; draw_surface_safe(inpt[i], px, py); break; } drawn = true; surface_reset_target(); } if(drawn) anim_drawn[ANIMATOR.current_frame] = true; } static update = function() { for(var i = 0; i < array_length(anim_drawn); i++) anim_drawn[i] = false; var inpt = inputs[| 0].getValue(); var grup = inputs[| 1].getValue(); var pack = inputs[| 3].getValue(); var alig = inputs[| 5].getValue(); if(grup == SPRITE_ANIM_GROUP.animation) { var skip = inputs[| 2].getValue(); if(is_array(inpt) && array_length(inpt) == 0) return; if(!is_array(inpt)) inpt = [ inpt ]; var _surf = []; for(var i = 0; i < array_length(inpt); i++) { if(!is_surface(inpt[i])) continue; var ww = surface_get_width(inpt[i]); var hh = surface_get_height(inpt[i]); switch(pack) { case SPRITE_STACK.horizontal : ww *= floor(ANIMATOR.frames_total / skip); break; case SPRITE_STACK.vertical : hh *= floor(ANIMATOR.frames_total / skip); break; case SPRITE_STACK.grid : var amo = floor(ANIMATOR.frames_total / skip); var col = inputs[| 4].getValue(); var row = ceil(amo / col); ww *= col; hh *= row; break; } _surf[i] = surface_create(ww, hh); surface_set_target(_surf[i]); draw_clear_alpha(0, 0); surface_reset_target(); } outputs[| 0].setValue(_surf); } else { if(is_array(inpt)) { if(array_length(inpt) == 0) return; var ww = 0; var hh = 0; switch(pack) { case SPRITE_STACK.horizontal : for(var i = 0; i < array_length(inpt); i++) { ww += surface_get_width(inpt[i]); hh = max(hh, surface_get_height(inpt[i])); } break; case SPRITE_STACK.vertical : for(var i = 0; i < array_length(inpt); i++) { ww = max(ww, surface_get_width(inpt[i])); hh += surface_get_height(inpt[i]); } break; case SPRITE_STACK.grid : var amo = array_length(inpt); var col = inputs[| 4].getValue(); var row = ceil(amo / col); var row_w = 0; var row_h = 0; for(var i = 0; i < row; i++) { var row_w = 0; var row_h = 0; for(var j = 0; j < col; j++) { var index = i * col + j; if(index >= amo) break; row_w += surface_get_width(inpt[index]); row_h = max(row_h, surface_get_height(inpt[index])); } ww = max(ww, row_w); hh += row_h; } break; } var _surf = surface_create(ww, hh); surface_set_target(_surf); draw_clear_alpha(0, 0); switch(pack) { case SPRITE_STACK.horizontal : var px = 0; var py = 0; for(var i = 0; i < array_length(inpt); i++) { var _w = surface_get_width(inpt[i]); var _h = surface_get_height(inpt[i]); switch(alig) { case 0 : draw_surface_safe(inpt[i], px, py); break; case 1 : draw_surface_safe(inpt[i], px, py + (hh - _h) / 2); break; case 2 : draw_surface_safe(inpt[i], px, py + (hh - _h)); break; } px += _w; } break; case SPRITE_STACK.vertical : var px = 0; var py = 0; for(var i = 0; i < array_length(inpt); i++) { var _w = surface_get_width(inpt[i]); var _h = surface_get_height(inpt[i]); switch(alig) { case 0 : draw_surface_safe(inpt[i], px, py); break; case 1 : draw_surface_safe(inpt[i], px + (ww - _w) / 2, py); break; case 2 : draw_surface_safe(inpt[i], px + (ww - _w), py); break; } py += _h; } break; case SPRITE_STACK.grid : var amo = array_length(inpt); var col = inputs[| 4].getValue(); var row = ceil(amo / col); var row_w = 0; var row_h = 0; var px = 0; var py = 0; for(var i = 0; i < row; i++) { var row_w = 0; var row_h = 0; px = 0; for(var j = 0; j < col; j++) { var index = i * col + j; if(index >= amo) break; var _w = surface_get_width(inpt[index]); var _h = surface_get_height(inpt[index]); draw_surface_safe(inpt[index], px, py); px += _w; row_h = max(row_h, _h); } py += row_h; } break; } surface_reset_target(); outputs[| 0].setValue(_surf); } else { outputs[| 0].setValue(inpt); } } } doUpdate(); }