function Node_Matrix_Set(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Matrix Set"; color = COLORS.node_blend_number; setDimension(96, 32 + 24); newInput(0, nodeValue_Matrix("Matrix", self, new Matrix(3))) .setVisible(true, true); newInput(1, nodeValue_IVec2("Position", self, [ 0, 0 ])) newInput(2, nodeValue_Float("Value", self, 0)) ; //////////////////////////////////////////////////////////////////////////////////////////////////// newOutput(0, nodeValue("Matrix", self, CONNECT_TYPE.output, VALUE_TYPE.float, new Matrix(3))) .setDisplay(VALUE_DISPLAY.matrix); input_display_list = [ 0, 1, 2 ]; static processData = function(_outData, _data, _output_index, _array_index = 0) { var _mat = _data[0]; var _pos = _data[1]; var _val = _data[2]; var _m = _mat.clone(); var _i = _pos[1] * _mat.size[0] + _pos[0]; if(_pos[0] >= 0 && _pos[0] < _mat.size[0] && _pos[1] >= 0 && _pos[1] < _mat.size[1]) _m.raw[_i] = _val; return _m; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(s_node_matrix_set, 0, bbox); } }