function Node_Array_Shift(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Shift"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0); static update = function(frame = PROJECT.animator.current_frame) { var _arr = getInputData(0); var _shf = getInputData(1); inputs[| 0].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; if(!is_array(_arr)) return; if(inputs[| 0].value_from != noone) { var type = inputs[| 0].value_from.type; inputs[| 0].type = type; outputs[| 0].type = type; } var arr = []; for( var i = 0, n = array_length(_arr); i < n; i++ ) arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop); outputs[| 0].setValue(arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }