function dynaSurf_3d() : dynaSurf() constructor { object = noone; camera = new __3dCamera(); camTarget = new __vec3(); camera_ay = 45; scene = new __3dScene(camera, "Dynamic surf scene"); w = 1; h = 1; surfaces = array_create(4); deferData = noone; static getWidth = function() { return w; } static getHeight = function() { return h; } static draw = function(_x = 0, _y = 0, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alp = 1) { var _sw = w * _xs; var _sh = h * _xs; #region view var _pos, _blend = 1; _pos = d3d_PolarToCart(camTarget.x, camTarget.y, camTarget.z, _rot, camera_ay, camera.focus_dist); camera.position.set(_pos); camera.focus.set(camTarget); camera.setViewSize(_sw, _sh); camera.setMatrix(); #endregion #region background //surface_free_safe(surfaces[0]); //surfaces[0] = scene.renderBackground(_sw, _sh, surfaces[0]); #endregion #region surfaces surfaces[1] = surface_verify(surfaces[1], _sw, _sh); surfaces[2] = surface_verify(surfaces[2], _sw, _sh); surfaces[3] = surface_verify(surfaces[3], _sw, _sh); deferData = scene.deferPass(object, _sw, _sh, deferData); #endregion #region submit var _px = point_rotate(0, 0, _sw / 2, _sh / 2, _rot); var _xx = _x - _px[0]; var _yy = _y - _px[1]; surface_set_target_ext(0, surfaces[1]); surface_set_target_ext(1, surfaces[2]); surface_set_target_ext(2, surfaces[3]); DRAW_CLEAR camera.setMatrix(); scene.reset(); gpu_set_cullmode(cull_counterclockwise); object.submitShader(scene); object.submitShadow(scene, object); scene.apply(deferData); gpu_set_cullmode(cull_noculling); surface_reset_target(); #endregion #region draw //if(scene.draw_background) // draw_surface_safe(surfaces[0], _xx, _yy); draw_surface_safe(surfaces[1], _xx, _yy); BLEND_MULTIPLY draw_surface_safe(deferData.ssao, _xx, _yy); BLEND_NORMAL #endregion } static drawTile = function(_x = 0, _y = 0, _xs = 1, _ys = 1, _col = c_white, _alp = 1) {} static drawPart = function(_l, _t, _w, _h, _x, _y, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alp = 1) {} }