function Node_Animation_Control(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Animation Control"; setDimension(96, 96); inputs[0] = nodeValue_Trigger("Toggle Play / Pause", self, false ); inputs[1] = nodeValue_Trigger("Pause", self, false ); inputs[2] = nodeValue_Trigger("Resume", self, false ); inputs[3] = nodeValue_Trigger("Play From Beginning", self, false ); inputs[4] = nodeValue_Trigger("Play once", self, false ); inputs[5] = nodeValue_Trigger("Skip Frames", self, false ); inputs[6] = nodeValue_Int("Skip Frames Count", self, 1); static step = function() { if(getInputData(0)) PROJECT.animator.toggle(); if(getInputData(1)) PROJECT.animator.pause(); if(getInputData(2)) PROJECT.animator.resume(); if(getInputData(3)) { PROJECT.animator.stop(); PROJECT.animator.play(); } if(getInputData(4)) PROJECT.animator.render(); if(getInputData(5)) { var fr = getInputData(6); PROJECT.animator.setFrame(CURRENT_FRAME + fr); } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var ind = 0; if(PROJECT.animator.is_playing) ind = 1; draw_sprite_fit(THEME.sequence_control, ind, bbox.xc, bbox.yc, bbox.w, bbox.h); } }