function Node_Area(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Area"; color = COLORS.node_blend_number; setDimension(96, 48); inputs[0] = nodeValue_Vec2("Position", self, [ 0, 0 ] ) .setVisible(true, true); inputs[1] = nodeValue_Vec2("Span", self, [ 16, 16 ] ) .setVisible(true, true); inputs[2] = nodeValue_Enum_Scroll("Shape", self, AREA_SHAPE.rectangle, [ new scrollItem("Rectangle", s_node_shape_rectangle, 0), new scrollItem("Elipse", s_node_shape_circle, 0) ]); inputs[3] = nodeValue_Enum_Scroll("Type", self, 0, [ "Center Span", "Two Point" ]); outputs[0] = nodeValue_Output("Area", self, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [ 3, ["Positions", false], 0, 1, 2, ] static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var _shape = current_data[2]; var _type = current_data[3]; var _hov = hover; var _hhh = false; var hv; if(_type == 0) { var _pos = current_data[0]; var _span = current_data[1]; var px = _x + _pos[0] * _s; var py = _y + _pos[1] * _s; var ex = _span[0] * _s; var ey = _span[1] * _s; draw_set_color(COLORS._main_accent); switch(_shape) { case AREA_SHAPE.rectangle : draw_rectangle(px - ex, py - ey, px + ex, py + ey, true); break; case AREA_SHAPE.elipse : draw_ellipse(px - ex, py - ey, px + ex, py + ey, true); break; } hv = inputs[0].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv; hv = inputs[1].drawOverlay(_hov, active, px, py, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv; } else if(_type == 1) { var _v0 = current_data[0]; var _v1 = current_data[1]; var px = _x + _v0[0] * _s; var py = _y + _v0[1] * _s; var ex = _x + _v1[0] * _s; var ey = _y + _v1[1] * _s; draw_set_color(COLORS._main_accent); switch(_shape) { case AREA_SHAPE.rectangle : draw_rectangle(px, py, ex, ey, true); break; case AREA_SHAPE.elipse : draw_ellipse(px, py, ex, ey, true); break; } hv = inputs[0].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv; hv = inputs[1].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv; } return _hhh; } static processData = function(_output, _data, _output_index, _array_index = 0) { var _v0 = _data[0]; var _v1 = _data[1]; var _shap = _data[2]; var _type = _data[3]; if(_type == 0) { inputs[0].setName("Position"); inputs[1].setName("Span"); return [ _v0[0], _v0[1], _v1[0], _v1[1], _shap ]; } else if(_type == 1) { inputs[0].setName("Point 1"); inputs[1].setName("Point 2"); var xc = ( _v0[0] + _v1[0] ) / 2; var yc = ( _v0[1] + _v1[1] ) / 2; var ww = abs(_v1[0] - _v0[0]) / 2; var hh = abs(_v1[1] - _v0[1]) / 2; return [ xc, yc, ww, hh, _shap ]; } return [ _v0[0], _v0[1], _v1[0], _v1[1], _shap ]; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_bbox_uniform(THEME.node_draw_area, 0, bbox); } }