function Node_Smoke_Domain(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Domain"; color = COLORS.node_blend_smoke; icon = THEME.smoke_sim; manual_ungroupable = false; inputs[0] = nodeValue_Dimension(self); inputs[1] = nodeValue_Surface("Collision", self); inputs[2] = nodeValue_Enum_Button("Material dissipation type", self, 1, [ "Multiply", "Subtract" ]); inputs[3] = nodeValue_Float("Material dissipation", self, 0.02) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] }); inputs[4] = nodeValue_Enum_Button("Velocity dissipation type", self, 1, [ "Multiply", "Subtract" ]); inputs[5] = nodeValue_Float("Velocity dissipation", self, 0.00) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] }); inputs[6] = nodeValue_Vec2("Acceleration", self, [ 0, 0 ]); inputs[7] = nodeValue_Vec2("Material intertia", self, [ 1, -0.2 ]); inputs[8] = nodeValue_Float("Initial pressure", self, 0.75) .setDisplay(VALUE_DISPLAY.slider); inputs[9] = nodeValue_Float("Material Maccormack weight", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[10] = nodeValue_Float("Velocity Maccormack weight", self, 0) .setDisplay(VALUE_DISPLAY.slider); inputs[11] = nodeValue_Bool("Wrap", self, false); outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone); input_display_list = [ ["Domain", false], 0, 11, 1, ["Properties", false], 8, 6, 7, ["Dissipation", false], 2, 3, 4, 5, ["Huh?", true], 9, 10, ]; domain = fd_rectangle_create(256, 256); _dim_old = [0, 0]; static update = function(frame = CURRENT_FRAME) { #region RETURN_ON_REST var _dim = getInputData( 0); var coll = getInputData( 1); var mdisTyp = getInputData( 2); var mdis = getInputData( 3); var vdisTyp = getInputData( 4); var vdis = getInputData( 5); var acc = getInputData( 6); var matInr = getInputData( 7); var inPress = getInputData( 8); var mMac = getInputData( 9); var vMac = getInputData(10); var wrap = getInputData(11); if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) { fd_rectangle_clear(domain); fd_rectangle_destroy(domain); domain = fd_rectangle_create(_dim[0], _dim[1]); fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE); fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16); fd_rectangle_set_velocity_time_step(domain, 1); fd_rectangle_set_material_time_step(domain, 1); fd_rectangle_set_pressure_iteration_type(domain, -2); fd_rectangle_set_initial_value_pressure(domain, inPress); } surface_set_target(domain.sf_world); draw_clear_alpha($00FFFF, 0); if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]); surface_reset_target(); fd_rectangle_set_material_dissipation_type(domain, mdisTyp); fd_rectangle_set_material_dissipation_value(domain, mdis); fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp); fd_rectangle_set_velocity_dissipation_value(domain, vdis); fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]); fd_rectangle_set_velocity_maccormack_weight(domain, vMac); fd_rectangle_set_material_maccormack_weight(domain, mMac); fd_rectangle_set_repeat(domain, wrap); outputs[0].setValue(domain); } #region static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); var _mat = getInputData(1); if(!is_surface(_mat)) return; draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }