function Node_Solid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Solid"; inputs[0] = nodeValue_Dimension(self); inputs[1] = nodeValue_Color("Color", self, cola(c_white)); inputs[2] = nodeValue_Bool("Empty", self, false); inputs[3] = nodeValue_Surface("Mask", self); inputs[4] = nodeValue_Bool("Use mask dimension", self, true); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ ["Surfaces", false], 0, 3, 4, ["Solid", false], 1, 2, ]; attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _col = _data[1]; var _emp = _data[2]; var _msk = _data[3]; var _msd = _data[4]; var _maskUse = is_surface(_msk); inputs[4].setVisible(_maskUse); if(_maskUse && _msd) _dim = [ surface_get_width_safe(_msk), surface_get_height_safe(_msk) ]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); if(_emp) { surface_set_target(_outSurf); DRAW_CLEAR surface_reset_target(); return _outSurf; } if(_maskUse) { surface_set_shader(_outSurf, sh_solid); draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, _color_get_alpha(_col)); surface_reset_shader(); return _outSurf; } surface_set_target(_outSurf); draw_clear(_col); surface_reset_target(); return _outSurf; } }