function draw_circle_prec(x, y, r, border, precision = 32) { draw_set_circle_precision(precision); draw_circle(x, y, r, border); } function draw_polygon(x, y, r, sides, a = 0) { draw_primitive_begin(pr_trianglelist); for( var i = 0; i < sides; i++ ) { var a0 = (i + 0) / sides * 360 + a; var a1 = (i + 1) / sides * 360 + a; draw_vertex(x, y); draw_vertex(x + lengthdir_x(r, a0), y + lengthdir_y(r, a0)); draw_vertex(x + lengthdir_x(r, a1), y + lengthdir_y(r, a1)); } draw_primitive_end(); } function draw_circle_color_alpha(_x, _y, _r, colI, colO, alpI, alpO) { var _step = 32; var angle_step = 360 / _step; draw_primitive_begin(pr_trianglestrip); for(var i = 0; i <= _step; i++) { var a0 = i * angle_step; var a1 = i * angle_step + angle_step; var p0x = _x + lengthdir_x(_r, a0); var p0y = _y + lengthdir_y(_r, a0); var p1x = _x + lengthdir_x(_r, a1); var p1y = _y + lengthdir_y(_r, a1); draw_vertex_color(_x, _y, colI, alpI); draw_vertex_color(p0x, p0y, colO, alpO); draw_vertex_color(p1x, p1y, colO, alpO); } draw_primitive_end(); } function draw_circle_border(xx, yy, r, w) { var _step = 32; var angle_step = 360 / _step; draw_primitive_begin(pr_trianglestrip); for(var i = 0; i <= _step; i++){ var p0x = xx + lengthdir_x(r - w / 2, i * angle_step); var p0y = yy + lengthdir_y(r - w / 2, i * angle_step); var p1x = xx + lengthdir_x(r + w / 2, i * angle_step); var p1y = yy + lengthdir_y(r + w / 2, i * angle_step); draw_vertex(p0x, p0y); draw_vertex(p1x, p1y); } draw_primitive_end(); } function draw_ellipse_border(x0, y0, x1, y1, w) { var step = 32; var angle_step = 360 / step; var px, py, _px, _py; var cx = (x0 + x1) / 2; var cy = (y0 + y1) / 2; var ww = abs(x0 - x1) / 2; var hh = abs(y0 - y1) / 2; for(var i = 0; i <= step; i++){ var px = cx + lengthdir_x(ww, i * angle_step); var py = cy + lengthdir_y(hh, i * angle_step); if(i) draw_line_round(_px, _py, px, py, w); _px = px; _py = py; } } function draw_ellipse_angle_color(cx, cy, rx, ry, ang, color0, color1) { var n = ceil(max(cx, cy)); var step = 360 / n; var ox, oy, nx, ny; draw_primitive_begin(pr_trianglelist); for (var i = 0; i <= n; i++) { var nx = cx + rx * dcos(i * step); var ny = cy + ry * dsin(i * step); var p0 = point_rotate(nx, ny, cx, cy, ang); nx = p0[0]; ny = p0[1]; if(i) { draw_vertex_color(cx, cy, color0, 1); draw_vertex_color(ox, oy, color1, 1); draw_vertex_color(nx, ny, color1, 1); } ox = nx; oy = ny; } draw_primitive_end(); } function draw_ellipse_width(x0, y0, x1, y1, th = 1) { var cx = (x0 + x1) / 2; var cy = (y0 + y1) / 2; var ww = abs(x0 - x1) / 2; var hh = abs(y0 - y1) / 2; var samp = 32; var ox, oy, nx, ny; for( var i = 0; i < samp; i++ ) { nx = cx + lengthdir_x(ww, i * 360 / samp); ny = cy + lengthdir_y(hh, i * 360 / samp); if(i) draw_line_width(ox, oy, nx, ny, th); ox = nx; oy = ny; } } function draw_ellipse_dash(cx, cy, ww, hh, th = 1, dash = 8, ang = 0) { var rd = max(ww, hh); var dash_dist = 0, is_dash = true; var samp = dash * max(cx, cy); var ox, oy, nx, ny; for( var i = 0; i < samp; i++ ) { nx = cx + lengthdir_x(ww, i * 360 / samp); ny = cy + lengthdir_y(hh, i * 360 / samp); var p0 = point_rotate(nx, ny, cx, cy, ang); nx = p0[0]; ny = p0[1]; if(i) { dash_dist += point_distance(ox, oy, nx, ny); if(dash_dist >= dash) { dash_dist -= dash; is_dash = !is_dash; } if(is_dash) draw_line_width(ox, oy, nx, ny, th); } ox = nx; oy = ny; } } function draw_circle_dash(_x, _y, rad, th = 1, dash = 8, ang = 0) { draw_ellipse_dash(_x, _y, rad, rad, th, dash, ang); } function draw_circle_angle(_x, _y, _r, _angSt, _angEd, precision = 32) { var ox, oy, nx, ny, oa, na; draw_primitive_begin(pr_trianglelist); for( var i = 0; i <= precision; i++ ) { na = lerp(_angSt, _angEd, i / precision); nx = _x + lengthdir_x(_r, na); ny = _y + lengthdir_y(_r, na); if(i) { draw_vertex(_x, _y); draw_vertex(ox, oy); draw_vertex(nx, ny); } oa = na; ox = nx; oy = ny; } draw_primitive_end(); } function draw_arc_width(_x, _y, _r, _th, _angSt, _angEd) { draw_primitive_begin(pr_trianglelist); var oxI, oyI, oxO, oyO; _angSt = _angSt % 360; _angEd = _angEd % 360; var diff = _angEd >= _angSt? _angEd - _angSt : _angEd + 360 - _angSt; for(var i = 0; i <= abs(diff); i += 4) { var _as = _angSt + i * sign(diff); var nxI = _x + lengthdir_x(_r - _th / 2, _as); var nyI = _y + lengthdir_y(_r - _th / 2, _as); var nxO = _x + lengthdir_x(_r + _th / 2, _as); var nyO = _y + lengthdir_y(_r + _th / 2, _as); if(i) { draw_vertex(oxI, oyI); draw_vertex(oxO, oyO); draw_vertex(nxI, nyI); draw_vertex(oxO, oyO); draw_vertex(nxI, nyI); draw_vertex(nxO, nyO); } oxI = nxI; oyI = nyI; oxO = nxO; oyO = nyO; } draw_primitive_end(); } function draw_arc_forward(_x, _y, _r, _th, _angSt, _angEd) { draw_primitive_begin(pr_trianglelist); var oxI, oyI, oxO, oyO; var _aSt = min(_angSt, _angEd); var _aEd = max(_angSt, _angEd); var diff = _aEd - _aSt; for(var i = 0; i <= abs(diff); i += 4) { var _as = _aSt + i * sign(diff); var nxI = _x + lengthdir_x(_r - _th / 2, _as); var nyI = _y + lengthdir_y(_r - _th / 2, _as); var nxO = _x + lengthdir_x(_r + _th / 2, _as); var nyO = _y + lengthdir_y(_r + _th / 2, _as); if(i) { draw_vertex(oxI, oyI); draw_vertex(oxO, oyO); draw_vertex(nxI, nyI); draw_vertex(oxO, oyO); draw_vertex(nxI, nyI); draw_vertex(nxO, nyO); } oxI = nxI; oyI = nyI; oxO = nxO; oyO = nyO; } draw_primitive_end(); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function draw_circle_ui(_x, _y, _r, _o, _c = c_white, _a = 1) { shader_set(sh_node_circle); shader_set_color("color", _c, _a); shader_set_f("thickness", _o); shader_set_f("antialias", 1 / _r); shader_set_i("fill", _o == 0); draw_sprite_stretched(s_fx_pixel, 0, _x - _r, _y - _r, _r * 2, _r * 2); shader_reset(); }