function Node_Dither(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { static dither2 = [ 0, 2, 3, 1 ]; static dither4 = [ 0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5]; static dither8 = [ 0, 32, 8, 40, 2, 34, 10, 42, 48, 16, 56, 24, 50, 18, 58, 26, 12, 44, 4, 36, 14, 46, 6, 38, 60, 28, 52, 20, 62, 30, 54, 22, 3, 35, 11, 43, 1, 33, 9, 41, 51, 19, 59, 27, 49, 17, 57, 25, 15, 47, 7, 39, 13, 45, 5, 37, 63, 31, 55, 23, 61, 29, 53, 21]; name = "Dither"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, array_clone(DEF_PALETTE)) .setDisplay(VALUE_DISPLAY.palette); inputs[| 2] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "2 x 2 Bayer", "4 x 4 Bayer", "8 x 8 Bayer", "White Noise", "Custom" ]); inputs[| 3] = nodeValue("Dither map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone) .setVisible(false); inputs[| 4] = nodeValue("Contrast", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 5, 0.1] }); inputs[| 5] = nodeValue("Contrast map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 6] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Color", "Alpha" ]); inputs[| 7] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 8] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 9] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 9; inputs[| 10] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111) .setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(7); // inputs 11, 12, inputs[| 13] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 13].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); inputs[| 14] = nodeValue("Use palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); inputs[| 15] = nodeValue("Steps", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4) .setDisplay(VALUE_DISPLAY.slider, { range: [2, 16, 0.1] }); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 9, 10, 13, ["Surfaces", true], 0, 7, 8, 11, 12, ["Pattern", false], 2, 3, ["Dither", false], 6, 4, 5, ["Palette", false, 14], 1, 15, ] attribute_surface_depth(); static step = function() { #region __step_mask_modifier(); var _type = getInputData(2); var _mode = getInputData(6); var _use_pal = getInputData(14); inputs[| 3].setVisible(_type == 4, _type == 4); inputs[| 1].setVisible(_mode == 0 && _use_pal); inputs[| 4].setVisible(_mode == 0); inputs[| 5].setVisible(_mode == 0); inputs[| 15].setVisible(!_use_pal); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _pal = _data[1]; var _typ = _data[2]; var _map = _data[3]; var _con = _data[4]; var _conMap = _data[5]; var _mode = _data[6]; var _seed = _data[13]; var _usepal = _data[14]; var _step = _data[15]; surface_set_shader(_outSurf, _mode? sh_alpha_hash : sh_dither); shader_set_f("dimension", surface_get_dimension(_data[0])); switch(_typ) { case 0 : shader_set_i("useMap", 0); shader_set_f("ditherSize", 2); shader_set_f("dither", dither2); break; case 1 : shader_set_i("useMap", 0); shader_set_f("ditherSize", 4); shader_set_f("dither", dither4); break; case 2 : shader_set_i("useMap", 0); shader_set_f("ditherSize", 8); shader_set_f("dither", dither8); break; case 3 : shader_set_i("useMap", 2); shader_set_f("seed", _seed); break; case 4 : if(is_surface(_map)) { shader_set_i("useMap", 1); shader_set_f("mapDimension", surface_get_dimension(_map)); shader_set_surface("map", _map); } break; } if(_mode == 0) { shader_set_f("contrast", _con); shader_set_i("useConMap", is_surface(_conMap)); shader_set_surface("conMap", _conMap); shader_set_i("usePalette", _usepal); shader_set_f("palette", paletteToArray(_pal)); shader_set_f("colors", _step); shader_set_i("keys", array_length(_pal)); } draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[7], _data[8]); _outSurf = channel_apply(_data[0], _outSurf, _data[10]); return _outSurf; } }