function Node_create_RGB_Channel(_x, _y) { var node = new Node_RGB_Channel(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function Node_RGB_Channel(_x, _y) : Node_Processor(_x, _y) constructor { name = "RGB Channel"; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); outputs[| 0] = nodeValue(0, "Surface red", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); outputs[| 1] = nodeValue(1, "Surface green", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); outputs[| 2] = nodeValue(2, "Surface ble", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); function process_data(_outSurf, _data, output_index) { surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ADD switch(output_index) { case 0 : shader_set(sh_channel_R); break; case 1 : shader_set(sh_channel_G); break; case 2 : shader_set(sh_channel_B); break; } draw_surface_safe(_data[0], 0, 0); shader_reset(); BLEND_NORMAL surface_reset_target(); return _outSurf; } }