function Node_Path_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Reverse Path"; w = 96; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); cached_pos = ds_map_create(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _path = getInputData(0); if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } #endregion static getLineCount = function() { #region var _path = getInputData(0); return struct_has(_path, "getLineCount")? _path.getLineCount() : 1; } #endregion static getSegmentCount = function(ind = 0) { #region var _path = getInputData(0); return struct_has(_path, "getSegmentCount")? _path.getSegmentCount(ind) : 0; } #endregion static getLength = function(ind = 0) { #region var _path = getInputData(0); return struct_has(_path, "getLength")? _path.getLength(ind) : 0; } #endregion static getAccuLength = function(ind = 0) { #region var _path = getInputData(0); return struct_has(_path, "getAccuLength")? array_reverse(_path.getAccuLength(ind)) : []; } #endregion static getBoundary = function(ind = 0) { #region var _path = getInputData(0); return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox(0, 0, 1, 1); } #endregion static getPointRatio = function(_rat, ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } var _path = getInputData(0); if(!is_struct(_path) || !struct_has(_path, "getPointRatio")) return out; return _path.getPointRatio(1 - _rat, ind, out); } #endregion static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(), ind, out); } static update = function() { #region ds_map_clear(cached_pos); outputs[| 0].setValue(self); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }