function Node_Path_Smooth(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Smooth Path"; w = 96; inputs[| 0] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); inputs[| 1] = nodeValue("Round anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .rejectArray(); inputs[| 2] = nodeValue("Smoothness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3) .setDisplay(VALUE_DISPLAY.slider, { range : [ 1, 5, 0.01 ] } ); outputs[| 0] = nodeValue("Path data", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self); input_display_list = [ ["Path", false], 0, 1, 2, ["Anchors", false], ]; setIsDynamicInput(1); tools = [ new NodeTool( "Anchor add / remove", THEME.path_tools_add ), ]; #region ---- path ---- anchors = []; controls = []; segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; boundary = new BoundingBox(); cached_pos = ds_map_create(); #endregion #region ---- editor ---- #endregion static resetDisplayList = function() { #region recordAction(ACTION_TYPE.var_modify, self, [ array_clone(input_display_list), "input_display_list" ]); input_display_list = [ ["Path", false], 0, 1, 2, ["Anchors", false], ]; for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i++ ) { array_push(input_display_list, i); inputs[| i].name = $"Anchor {i - input_fix_len}"; } } #endregion static createNewInput = function(_x = 0, _y = 0) { #region var index = ds_list_size(inputs); inputs[| index] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ _x, _y ]) .setDisplay(VALUE_DISPLAY.vector); recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| index], index, "add path anchor point" ]); resetDisplayList(); return inputs[| index]; } #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var sample = PREFERENCES.path_resolution; var ansize = ds_list_size(inputs) - input_fix_len; var loop = getInputData(0); var rond = getInputData(1); var _line_hover = -1; var _anchor_hover = -1; if(!array_empty(anchors)) { draw_set_color(COLORS._main_accent); for( var i = 0, n = array_length(segments); i < n; i++ ) { #region draw path var _seg = segments[i]; var _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; for( var j = 0, m = array_length(_seg); j < m; j++ ) { _nx = _x + _seg[j][0] * _s; _ny = _y + _seg[j][1] * _s; if(j) { if((key_mod_press(CTRL) || isUsingTool(0)) && distance_to_line(_mx, _my, _ox, _oy, _nx, _ny) < 4) _line_hover = i; draw_line_width(_ox, _oy, _nx, _ny, 1 + 2 * (line_hover == i)); } _ox = _nx; _oy = _ny; } } #endregion #region draw anchor var _act = active && !isUsingTool(0); for(var i = input_fix_len; i < ds_list_size(inputs); i++) { var a = inputs[| i].drawOverlay(hover, _act, _x, _y, _s, _mx, _my, _snx, _sny); _act &= !a; if(a) _anchor_hover = i; } #endregion } line_hover = _line_hover; if(key_mod_press(CTRL) || isUsingTool(0)) { #region anchor edit draw_sprite_ui_uniform(_anchor_hover == -1? THEME.cursor_path_add : THEME.cursor_path_remove, 0, _mx + 16, _my + 16); if(mouse_press(mb_left, active)) { if(_anchor_hover == -1) { var anc = createNewInput(value_snap((_mx - _x) / _s, _snx), value_snap((_my - _y) / _s, _sny)); UNDO_HOLDING = true; if(_line_hover != -1) { ds_list_remove(inputs, anc); ds_list_insert(inputs, input_fix_len + _line_hover + 1, anc); } } else { recordAction(ACTION_TYPE.list_delete, inputs, [ inputs[| input_fix_len + _anchor_hover], input_fix_len + _anchor_hover, "remove path anchor point" ]); ds_list_delete(inputs, input_fix_len + _anchor_hover); resetDisplayList(); } RENDER_ALL } #endregion } } #endregion static updateLength = function() { #region var loop = getInputData(0); segments = []; lengths = []; lengthAccs = []; lengthTotal = 0; boundary = new BoundingBox(); var sample = PREFERENCES.path_resolution; var ansize = ds_list_size(inputs) - input_fix_len; if(ansize < 2) return; var con = loop? ansize : ansize - 1; for(var i = 0; i < con; i++) { var _a0 = anchors[ (i + 0) % ansize]; var _a1 = anchors[ (i + 1) % ansize]; var _c0 = controls[(i + 0) % ansize]; var _c1 = controls[(i + 1) % ansize]; var l = 0, _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0; var sg = array_create(sample); for(var j = 0; j < sample; j++) { p = eval_bezier(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _c0[2], _a0[1] + _c0[3], _a1[0] + _c1[0], _a1[1] + _c1[1]); sg[j] = p; _nx = p[0]; _ny = p[1]; boundary.addPoint(_nx, _ny); if(j) l += point_distance(_nx, _ny, _ox, _oy); _ox = _nx; _oy = _ny; } segments[i] = sg; lengths[i] = l; lengthTotal += l; lengthAccs[i] = lengthTotal; } } #endregion static getLineCount = function() { return 1; } static getSegmentCount = function() { return array_length(lengths); } static getBoundary = function() { return boundary; } static getLength = function() { return lengthTotal; } static getAccuLength = function() { return lengthAccs; } static getPointDistance = function(_dist, _ind = 0, out = undefined) { #region if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; } if(array_empty(lengths)) return out; var _cKey = _dist; if(ds_map_exists(cached_pos, _cKey)) { var _p = cached_pos[? _cKey]; out.x = _p.x; out.y = _p.y; return out; } var loop = getInputData(1); if(loop) _dist = safe_mod(_dist, lengthTotal, MOD_NEG.wrap); var ansize = ds_list_size(inputs) - input_fix_len; if(ansize == 0) return out; for(var i = 0; i < ansize; i++) { var _a0 = anchors[ (i + 0) % ansize]; var _a1 = anchors[ (i + 1) % ansize]; var _c0 = controls[(i + 0) % ansize]; var _c1 = controls[(i + 1) % ansize]; if(_dist > lengths[i]) { _dist -= lengths[i]; continue; } var _t = _dist / lengths[i]; var _p = eval_bezier(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _c0[2], _a0[1] + _c0[3], _a1[0] + _c1[0], _a1[1] + _c1[1]); out.x = _p[0]; out.y = _p[1]; cached_pos[? _cKey] = out.clone(); return out; } return out; } #endregion static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region var pix = frac(_rat) * lengthTotal; return getPointDistance(pix, _ind, out); } #endregion static update = function(frame = CURRENT_FRAME) { #region ds_map_clear(cached_pos); var loop = getInputData(0); var rond = getInputData(1); var smot = getInputData(2); var _a = []; for(var i = input_fix_len; i < ds_list_size(inputs); i++) { var _anc = array_clone(getInputData(i)); if(rond) { _anc[0] = round(_anc[0]); _anc[1] = round(_anc[1]); } array_push(_a, _anc); } var amo = array_length(_a); anchors = _a; controls = array_create(amo); if(amo == 2) { controls = [ [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], ]; } else { for( var i = 0, n = amo; i < n; i++ ) { var _a0 = array_safe_get_fast(anchors, i - 1,, ARRAY_OVERFLOW.loop); var _a1 = array_safe_get_fast(anchors, i ,, ARRAY_OVERFLOW.loop); var _a2 = array_safe_get_fast(anchors, i + 1,, ARRAY_OVERFLOW.loop); var _dr = point_direction(_a0[0], _a0[1], _a2[0], _a2[1]); var _ds0 = point_distance(_a1[0], _a1[1], _a0[0], _a0[1]) / smot; var _ds2 = point_distance(_a1[0], _a1[1], _a2[0], _a2[1]) / smot; controls[i] = [ -lengthdir_x(_ds0, _dr), -lengthdir_y(_ds0, _dr), lengthdir_x(_ds2, _dr), lengthdir_y(_ds2, _dr) ]; } if(!loop && amo) { controls[0] = [ 0, 0, 0, 0 ]; controls[amo - 1] = [ 0, 0, 0, 0 ]; } } updateLength(); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }