function Node_Strand_Collision(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Strand Collision"; color = COLORS.node_blend_strand; icon = THEME.strandSim; setDimension(96, 48);; manual_ungroupable = false; newInput(0, nodeValue("Strand", self, CONNECT_TYPE.input, VALUE_TYPE.strands, noone)) .setVisible(true, true); newInput(1, nodeValue("Collision mesh", self, CONNECT_TYPE.input, VALUE_TYPE.mesh, noone)) .setVisible(true, true); outputs[0] = nodeValue_Output("Strand", self, VALUE_TYPE.strands, noone); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _msh = getInputData(1); if(_msh == noone) return; draw_set_color(COLORS._main_accent); _msh.draw(_x, _y, _s); } static update = function(frame = CURRENT_FRAME) { var _str = getInputData(0); var _msh = getInputData(1); if(_str == noone) return; var __str = _str; if(!is_array(_str)) __str = [ _str ]; if(instanceof(_msh) != "Mesh") return; for( var k = 0; k < array_length(__str); k++ ) for( var i = 0, n = array_length(__str[k].hairs); i < n; i++ ) { var h = __str[k].hairs[i]; for( var j = 1; j < array_length(h.points); j++ ) { var p = h.points[j]; if(_msh.pointIn(p.x, p.y)) { p.x = p.px; p.y = p.py; } } } outputs[0].setValue(_str); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_strandSim_collide, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }