function Node_Bevel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Bevel"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Int("Height", self, 4)) .setMappable(11); newInput(2, nodeValue_Vec2("Shift", self, [ 0, 0 ])); newInput(3, nodeValue_Vec2("Scale", self, [ 1, 1 ] )); newInput(4, nodeValue_Enum_Scroll("Slope", self, 0, [ new scrollItem("Linear", s_node_curve, 2), new scrollItem("Smooth", s_node_curve, 4), new scrollItem("Circular", s_node_curve, 5), ])); newInput(5, nodeValue_Surface("Mask", self)); newInput(6, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(7, nodeValue_Bool("Active", self, true)); active_index = 7; newInput(8, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])) .setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture."); __init_mask_modifier(5); // inputs 9, 10 ////////////////////////////////////////////////////////////////////////////////////////////////// newInput(11, nodeValueMap("Height map", self)); ////////////////////////////////////////////////////////////////////////////////////////////////// outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ 7, ["Surfaces", true], 0, 5, 6, 9, 10, ["Bevel", false], 4, 1, 11, ["Transform", false], 2, 3, ]; attribute_surface_depth(); attribute_oversample(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _surf = current_data[0]; if(!is_surface(_surf)) return false; var _pw = surface_get_width_safe(_surf) * _s / 2; var _ph = surface_get_height_safe(_surf) * _s / 2; var _hov = false; var hv = inputs[2].drawOverlay(hover, active, _x + _pw, _y + _ph, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } #endregion static step = function() { #region __step_mask_modifier(); inputs[1].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _hei = _data[1]; var _shf = _data[2]; var _sca = _data[3]; var _slp = _data[4]; var _sam = struct_try_get(attributes, "oversample"); var _dim = surface_get_dimension(_data[0]); surface_set_shader(_outSurf, max(_dim[0], _dim[1]) < 256? sh_bevel : sh_bevel_highp); shader_set_f("dimension", _dim); shader_set_f_map("height", _hei, _data[11], inputs[1]); shader_set_2("shift", _shf); shader_set_2("scale", _sca); shader_set_i("slope", _slp); shader_set_i("sampleMode", _sam); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]); return _outSurf; } }