function nodeValue_Range(_name, _node, _value, _data = {}) { return new NodeValue_Range(_name, _node, _value, _data); } function NodeValue_Range(_name, _node, _value, _data) : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, "") constructor { setDisplay(VALUE_DISPLAY.range, _data); /////============== GET ============= static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; if(!is_array(val)) val = [ val, val ]; return val; } static __getAnimValue = function(_time = CURRENT_FRAME) { if(!is_anim) { if(sep_axis) return array_create_ext(2, function(i) /*=>*/ {return animators[i].processType(animators[i].values[0].value)}); return array_empty(animator.values)? 0 : animator.processType(animator.values[0].value); } if(sep_axis) { __temp_time = _time; return array_create_ext(2, function(i) /*=>*/ {return animators[i].getValue(__temp_time)}); } return animator.getValue(_time); } }