#region create global.node_blend_keys = [ "normal", "add", "subtract", "multiply", "screen", "overlay", "hue", "saturation", "luminosity", "maximum", "minimum", "replace", "difference" ]; function Node_create_Blend(_x, _y, _group = noone, _param = {}) { var node = new Node_Blend(_x, _y, _group); var query = struct_try_get(_param, "query", ""); var ind = array_find(global.node_blend_keys, query); if(ind >= 0) node.inputs[| 2].setValue(ind); return node; } enum NODE_BLEND_OUTPUT { background, foreground, mask, maximum, constant } enum NODE_BLEND_FILL { none, stretch, tile } #endregion function Node_Blend(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Blend"; manage_atlas = false; inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES ); inputs[| 3] = nodeValue("Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 5] = nodeValue("Fill mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Stretch", "Tile" ]); inputs[| 6] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Background", "Forground", "Mask", "Maximum", "Constant" ]) .rejectArray(); inputs[| 7] = nodeValue("Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 8; inputs[| 9] = nodeValue("Preserve alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 10] = nodeValue("Horizontal Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_halign, THEME.inspector_surface_halign, THEME.inspector_surface_halign]); inputs[| 11] = nodeValue("Vertical Align", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_surface_valign, THEME.inspector_surface_valign, THEME.inspector_surface_valign]); inputs[| 12] = nodeValue("Invert mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 13] = nodeValue("Mask feather", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }); inputs[| 14] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 8, ["Surfaces", true], 0, 1, 4, 12, 13, 6, 7, ["Blend", false], 2, 3, 9, ["Transform", false], 5, 14, ] attribute_surface_depth(); temp_surface = [ surface_create(1, 1), surface_create(1, 1) ]; blend_temp_surface = temp_surface[1]; dragging = false; drag_sx = 0; drag_sy = 0; drag_mx = 0; drag_my = 0; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _surf = outputs[| 0].getValue(); if(is_array(_surf)) _surf = array_safe_get_fast(_surf, preview_index); if(is_struct(_surf)) return; if(!surface_exists(_surf)) return; var _fore = getSingleValue( 1); var _fill = getSingleValue( 5); var _posi = getSingleValue(14); if(_fill) return; var sw = surface_get_width_safe( _surf); var sh = surface_get_height_safe(_surf); var fw = surface_get_width_safe( _fore); var fh = surface_get_height_safe(_fore); var _rx = _posi[0] * sw - fw / 2; var _ry = _posi[1] * sh - fh / 2; _rx = _x + _rx * _s; _ry = _y + _ry * _s; var _rw = fw * _s; var _rh = fh * _s; if(dragging) { var px = drag_sx + (_mx - drag_mx) / _s; var py = drag_sy + (_my - drag_my) / _s; px /= sw; py /= sh; if(inputs[| 14].setValue([ px, py ])) UNDO_HOLDING = true; if(mouse_release(mb_left)) { UNDO_HOLDING = false; dragging = false; } } draw_set_color(COLORS._main_accent); if(dragging || (active && point_in_rectangle(_mx, _my, _rx, _ry, _rx + _rw, _ry + _rh))) { draw_rectangle_width(_rx, _ry, _rx + _rw, _ry + _rh, 2); if(mouse_press(mb_left)) { dragging = true; drag_sx = _posi[0] * sw; drag_sy = _posi[1] * sh; drag_mx = _mx; drag_my = _my; } } else draw_rectangle(_rx, _ry, _rx + _rw, _ry + _rh, true); } #endregion static step = function() { #region var _back = getSingleValue(0); var _fore = getSingleValue(1); var _fill = getSingleValue(5); var _outp = getSingleValue(6); var _atlas = is_instanceof(_fore, SurfaceAtlas); inputs[| 5].setVisible(!_atlas); inputs[| 6].editWidget.data_list = _atlas? [ "Background", "Forground" ] : [ "Background", "Forground", "Mask", "Maximum", "Constant" ]; inputs[| 7].setVisible(_outp == 4); inputs[| 14].setVisible(_fill == 0 && !_atlas); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _back = _data[0]; var _fore = _data[1]; var _type = _data[2]; var _opacity = _data[3]; var _mask = _data[4]; var _fill = _data[5]; var _outp = _data[6]; var _out_dim = _data[7]; var _pre_alp = _data[9]; var _halign = _data[10]; var _valign = _data[11]; var _posit = _data[14]; var _mskInv = _data[12]; var _mskFea = _data[13]; var cDep = attrDepth(); #region dimension var ww = 1; var hh = 1; var _atlas = is_instanceof(_fore, SurfaceAtlas); switch(_outp) { case NODE_BLEND_OUTPUT.background : ww = surface_get_width_safe(_back); hh = surface_get_height_safe(_back); break; case NODE_BLEND_OUTPUT.foreground : ww = surface_get_width_safe(_fore); hh = surface_get_height_safe(_fore); break; case NODE_BLEND_OUTPUT.mask : ww = surface_get_width_safe(_mask); hh = surface_get_height_safe(_mask); break; case NODE_BLEND_OUTPUT.maximum : ww = max(surface_get_width_safe(_back), surface_get_width_safe(_fore), surface_get_width_safe(_mask)); hh = max(surface_get_height_safe(_back), surface_get_height_safe(_fore), surface_get_height_safe(_mask)); break; case NODE_BLEND_OUTPUT.constant : ww = _out_dim[0]; hh = _out_dim[1]; break; } #endregion for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], ww, hh, cDep); var _backDraw = temp_surface[0]; var _foreDraw = temp_surface[1]; surface_set_shader(_backDraw, noone,, BLEND.over); draw_surface_safe(_back); surface_reset_shader(); if(_fill == NODE_BLEND_FILL.none || _atlas) { if(_atlas) { if(_outp == NODE_BLEND_OUTPUT.background) { surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore.getSurface(), _fore.x, _fore.y); surface_reset_shader(); _backDraw = _back; } else if(_outp == NODE_BLEND_OUTPUT.foreground) { surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore, 0, 0); surface_reset_shader(); surface_set_shader(_backDraw, noone,, BLEND.over); draw_surface_safe(_back, -_fore.x, -_fore.y); surface_reset_shader(); } } else if(is_surface(_fore)) { var sx = 0; var sy = 0; var fw = surface_get_width_safe(_fore); var fh = surface_get_height_safe(_fore); var px = _posit[0] * ww; var py = _posit[1] * hh; surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_safe(_fore, px - fw / 2, py - fh / 2); surface_reset_shader(); _backDraw = _back; } } else if(_fill == NODE_BLEND_FILL.stretch) { surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_stretched(_fore, 0, 0, ww, hh); surface_reset_shader(); } else if(_fill == NODE_BLEND_FILL.tile) { surface_set_shader(_foreDraw, noone,, BLEND.over); draw_surface_tiled(_fore, 0, 0); surface_reset_shader(); } var _osurf = is_instanceof(_outSurf, SurfaceAtlas)? _outSurf.surface.surface : _outSurf; var _output = surface_verify(_osurf, ww, hh, cDep); _mask = mask_modify(_mask, _mskInv, _mskFea); surface_set_shader(_output, noone); if(is_surface(_fore)) draw_surface_blend(_backDraw, _foreDraw, _type, _opacity, _pre_alp, _mask); else draw_surface_safe(_backDraw); surface_reset_shader(); if(_atlas) { var _newAtl = _fore.clone(); if(_outp == NODE_BLEND_OUTPUT.background) { _newAtl.x = 0; _newAtl.y = 0; } _newAtl.setSurface(_output); return _newAtl; } return _outSurf; } #endregion }