function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Bake Path"; w = 96; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Segment length", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); outputs[| 0] = nodeValue("Segment", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [[]]) .setDisplay(VALUE_DISPLAY.vector) .setArrayDepth(1); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _path = getInputData(0); if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); var _segs = outputs[| 0].getValue(); var ox, oy, nx, ny; draw_set_color(COLORS._main_icon); for( var i = 0, n = array_length(_segs); i < n; i++ ) { var _seg = _segs[i]; for( var j = 0, m = array_length(_seg); j < m; j++ ) { nx = _x + _seg[j][0] * _s; ny = _y + _seg[j][1] * _s; if(j) draw_line_width(ox, oy, nx, ny, 3); ox = nx; oy = ny; } } } #endregion static update = function() { #region var _path = getInputData(0); var _dist = getInputData(1); if(_path == noone) return; if(_dist <= 0) return; var _amo = _path.getLineCount(); var _segs = array_create(_amo); var _p = new __vec2(); for( var i = 0; i < _amo; i++ ) { var _len = _path.getLength(i); var _seg = []; for( var j = 0; j <= _len; j += _dist ) { _p = _path.getPointDistance(j, i, _p); _seg[j] = [ _p.x, _p.y ]; } _segs[i] = _seg; } outputs[| 0].setValue(_segs); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } #endregion }