function Node_Solid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Solid"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 2] = nodeValue("Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 3] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 4] = nodeValue("Use mask dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Output", false], 0, 3, 4, ["Solid", false], 1, 2, ]; attribute_surface_depth(); droppable = ["Color"]; static onDrop = function() { inputs[| 1].setValue(DRAGGING.data); } static process_data = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _col = _data[1]; var _emp = _data[2]; var _msk = _data[3]; var _msd = _data[4]; inputs[| 4].setVisible(is_surface(_msk)); if(is_surface(_msk) && _msd) _dim = [ surface_get_width(_msk), surface_get_height(_msk) ]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); if(_emp) { surface_set_target(_outSurf); DRAW_CLEAR surface_reset_target(); return _outSurf; } surface_set_target(_outSurf); DRAW_CLEAR shader_set(sh_solid); if(is_surface(_msk)) draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1); else draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1); shader_reset(); surface_reset_target(); return _outSurf; } }