varying vec2 v_vTexcoord; varying vec4 v_vColour; uniform vec2 lwi; uniform vec2 lri; uniform vec2 lgi; uniform vec2 lbi; uniform vec2 lai; uniform vec2 lwo; uniform vec2 lro; uniform vec2 lgo; uniform vec2 lbo; uniform vec2 lao; void main() { vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ); col.r = (col.r - lri.x) / (lri.y - lri.x) * (lro.y - lro.x) + lro.x; col.g = (col.g - lgi.x) / (lgi.y - lgi.x) * (lgo.y - lgo.x) + lgo.x; col.b = (col.b - lbi.x) / (lbi.y - lbi.x) * (lbo.y - lbo.x) + lbo.x; col.a = (col.a - lai.x) / (lai.y - lai.x) * (lao.y - lao.x) + lao.x; col.rgb = (col.rgb - lwi.x) / (lwi.y - lwi.x) * (lwo.y - lwo.x) + lwo.x; gl_FragColor = col; }