enum GRADIENT_INTER { smooth, none, hue } function gradientKey(time, value) constructor { self.time = time; self.value = value; static clone = function() { return new gradientKey(time, value); } static serialize = function() { return {time, value}; } } function gradientObject(color = c_black) constructor { static GRADIENT_LIMIT = 128; if(is_array(color)) keys = [ new gradientKey(0, color[0]), new gradientKey(1, color[1]) ]; else keys = [ new gradientKey(0, color) ]; type = GRADIENT_INTER.smooth; static clone = function() { var g = new gradientObject(); for( var i = 0, n = array_length(keys); i < n; i++ ) g.keys[i] = keys[i].clone(); g.type = type; return g; } static add = function(_addkey, _deleteDup = true) { if(array_length(keys) > GRADIENT_LIMIT) return; if(array_length(keys) == 0) { array_push(keys, _addkey); return; } for(var i = 0; i < array_length(keys); i++) { var _key = keys[i]; if(_key.time == _addkey.time) { if(_deleteDup) _key.value = _addkey.value; return; } else if(_key.time > _addkey.time) { array_insert(keys, i, _addkey); return; } } array_push(keys, _addkey); } static eval = function(position) { if(array_length(keys) == 0) return c_black; if(array_length(keys) == 1) return keys[0].value; for(var i = 0; i < array_length(keys); i++) { var _key = keys[i]; if(_key.time < position) continue; if(_key.time == position) return keys[i].value; if(i == 0) //before first color return keys[0].value; var c0 = keys[i - 1].value; if(type == GRADIENT_INTER.smooth) { var rat = (position - keys[i - 1].time) / (keys[i].time - keys[i - 1].time); var c1 = keys[i].value; return merge_color(c0, c1, rat); } else if(type == GRADIENT_INTER.none) { return c0; } } return keys[array_length(keys) - 1].value; //after last color } static draw = function(_x, _y, _w, _h, _a = 1) { var uniform_grad_blend = shader_get_uniform(sh_gradient_display, "gradient_blend"); var uniform_grad = shader_get_uniform(sh_gradient_display, "gradient_color"); var uniform_grad_time = shader_get_uniform(sh_gradient_display, "gradient_time"); var uniform_grad_key = shader_get_uniform(sh_gradient_display, "gradient_keys"); var _grad_color = []; var _grad_time = []; var len = min(128, array_length(keys)); for(var i = 0; i < len; i++) { if(keys[i].value == undefined) return; _grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255; _grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255; _grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255; _grad_color[i * 4 + 3] = 1; _grad_time[i] = keys[i].time; } if(len == 0) { draw_sprite_stretched_ext(s_fx_pixel, 0, _x, _y, _w, _h, c_white, _a) } else { shader_set(sh_gradient_display); shader_set_uniform_i(uniform_grad_blend, type); shader_set_uniform_f_array_safe(uniform_grad, _grad_color, GRADIENT_LIMIT * 4); shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time); shader_set_uniform_i(uniform_grad_key, len); draw_sprite_stretched_ext(s_fx_pixel, 0, _x, _y, _w, _h, c_white, _a) shader_reset(); } } static toArray = function() { var _grad_color = [], _grad_time = []; for(var i = 0; i < array_length(keys); i++) { if(is_undefined(keys[i].value)) continue; _grad_color[i * 4 + 0] = color_get_red(keys[i].value) / 255; _grad_color[i * 4 + 1] = color_get_green(keys[i].value) / 255; _grad_color[i * 4 + 2] = color_get_blue(keys[i].value) / 255; _grad_color[i * 4 + 3] = 1; _grad_time[i] = keys[i].time; } return [ _grad_color, _grad_time ]; } static lerpTo = function(target, amount) { var grad = new gradientObject(); grad.keys = []; grad.type = type; var key_count = ceil(lerp(array_length(keys), array_length(target.keys), amount)); for( var i = 0; i < key_count; i++ ) { var rat = i / (key_count - 1); var kf = keys[rat * (array_length(keys) - 1)]; var kt = target.keys[rat * (array_length(target.keys) - 1)]; var time = lerp(kf.time, kt.time, amount); var value = merge_color(eval(time), target.eval(time), amount); grad.keys[i] = new gradientKey(time, value); } return grad; } static shader_submit = function() { var _grad = toArray(); var _grad_color = _grad[0]; var _grad_time = _grad[1]; shader_set_i("gradient_blend", type); shader_set_f("gradient_color", _grad_color); shader_set_f("gradient_time", _grad_time); shader_set_i("gradient_keys", array_length(keys)); } static clone = function() { var g = new gradientObject(); g.keys = []; g.type = type; for( var i = 0, n = array_length(keys); i < n; i++ ) g.keys[i] = keys[i].clone(); return g; } static serialize = function() { var s = {type}; s.keys = []; for( var i = 0, n = array_length(keys); i < n; i++ ) s.keys[i] = keys[i].serialize(); return json_stringify(s, false); } static deserialize = function(str) { var s; if(is_string(str)) s = json_try_parse(str); else if(is_struct(str)) s = str; else if(is_array(str)) { keys = []; for( var i = 0, n = array_length(str); i < n; i++ ) keys[i] = new gradientKey(str[i].time, str[i].value); return self; } type = s.type; keys = []; for( var i = 0, n = array_length(s.keys); i < n; i++ ) keys[i] = new gradientKey(s.keys[i].time, s.keys[i].value); return self; } } function loadGradient(path) { if(path == "") return noone; if(!file_exists(path)) return noone; var grad = new gradientObject(); grad.keys = []; var _t = file_text_open_read(path); while(!file_text_eof(_t)) { var key = string_trim(file_text_readln(_t)); var _col = 0, _pos = 0; if(string_pos(",", key)) { var keys = string_splice(key, ","); if(array_length(keys) < 2) continue; _col = toNumber(keys[0]); _pos = toNumber(keys[1]); } else { _col = toNumber(key); if(file_text_eof(_t)) break; _pos = toNumber(file_text_readln(_t)); } array_push(grad.keys, new gradientKey(_pos, _col)); } file_text_close(_t); return grad; }