function Node_Array_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Set"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); inputs[| 1] = nodeValue("Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setVisible(true, true); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0); static update = function(frame = PROJECT.animator.current_frame) { var _arr = inputs[| 0].getValue(); inputs[| 0].type = VALUE_TYPE.any; inputs[| 2].type = VALUE_TYPE.any; outputs[| 0].type = VALUE_TYPE.any; if(!is_array(_arr)) return; var index = inputs[| 1].getValue(); var value = inputs[| 2].getValue(); var _len = array_length(_arr); if(inputs[| 0].value_from != noone) { var type = inputs[| 0].value_from.type; inputs[| 0].type = type; inputs[| 2].type = type; outputs[| 0].type = type; } var arr = array_clone(_arr); if(is_array(index)) { if(!is_array(value)) value = [ value ]; for( var i = 0, n = array_length(index); i < n; i++ ) { if(index[i] < 0) index[i] = array_length(arr) + index[i]; array_safe_set(arr, index[i], array_safe_get(value, i,, ARRAY_OVERFLOW.loop)); } } else { if(index < 0) index = array_length(arr) + index; array_safe_set(arr, index, value); } outputs[| 0].setValue(arr); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text); var idx = inputs[| 1].getValue(); var str = string(idx); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }