function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Replace Image"; preview_channel = 1; inputs[| 0] = nodeValue("Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ); inputs[| 1] = nodeValue("Target Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ) .setArrayDepth(1); inputs[| 2] = nodeValue("Replacement Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone ) .setArrayDepth(1); inputs[| 3] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1 ) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]); inputs[| 4] = nodeValue("Draw Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true ) inputs[| 5] = nodeValue("Fast Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true ) outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Surface", true], 0, 1, 2, ["Searching", false], 5, 3, ["Render", false], 4, ]; temp_surface = [ surface_create(1, 1) ]; static matchTemplate = function(_index, _surf, _base, _target, _thr, _fst) { surface_set_shader(_surf, _fst? sh_surface_replace_fast_find : sh_surface_replace_find, false); shader_set_f("dimension", surface_get_width(_base), surface_get_height(_base)); shader_set_surface("target", _target); shader_set_f("target_dim", surface_get_width(_target), surface_get_height(_target)); shader_set_f("threshold", _thr); shader_set_f("index", _index); BLEND_ADD draw_surface_safe(_base); BLEND_NORMAL surface_reset_shader(); } static replaceTemplate = function(_index, _surf, _base, _res, _replace, _thr, _fst) { surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal); shader_set_f("dimension", surface_get_width(_base), surface_get_height(_base)); shader_set_surface("replace", _replace); shader_set_f("replace_dim", surface_get_width(_replace), surface_get_height(_replace)); shader_set_surface("findRes", _res); shader_set_f("index", _index); draw_surface_safe(_base); surface_reset_shader(); } static process_data = function(_outSurf, _data, _output_index, _array_index) { var _bas = _data[0]; var _tar = _data[1]; var _rep = _data[2]; var _thr = _data[3]; var _drw = _data[4]; var _fst = _data[5]; if(!is_array(_tar)) _tar = [ _tar ]; if(!is_array(_rep)) _rep = [ _rep ]; temp_surface[0] = surface_verify(temp_surface[0], surface_get_width(_bas), surface_get_height(_bas)); surface_set_target(temp_surface[0]); DRAW_CLEAR; surface_reset_target(); var amo = array_length(_tar); for( var i = 0; i < amo; i++ ) matchTemplate(i / amo, temp_surface[0], _bas, _tar[i], _thr, _fst); _outSurf = surface_verify(_outSurf, surface_get_width(_bas), surface_get_height(_bas)); surface_set_target(_outSurf); DRAW_CLEAR; if(_drw) draw_surface_safe(_bas); surface_reset_target(); var amo = array_length(_rep); for( var i = 0; i < amo; i++ ) replaceTemplate(i / amo, _outSurf, _bas, temp_surface[0], _rep[i], _thr, _fst, _drw); return _outSurf; } }