enum RENDER_TYPE { none = 0, partial = 1, full = 2 } #region globalvar global.RENDER_DEBUG = false; global.RENDER_LOG = false; global.group_inputs = [ "Node_Group_Input", "Node_Feedback_Input", "Node_Iterator_Input", "Node_Iterator_Each_Input" ]; #endregion function __nodeLeafList(_list) { var nodes = []; for( var i = 0; i < ds_list_size(_list); i++ ) { var _node = _list[| i]; if(!_node.active) continue; if(!_node.renderActive) continue; _node.triggerRender(); var _startNode = _node.isRenderable(); if(_startNode) { array_push(nodes, _node); printIf(global.RENDER_LOG, " > Push node " + _node.name + " to stack"); } } return nodes; } function __nodeIsLoop(_node) { switch(instanceof(_node)) { case "Node_Iterate" : case "Node_Iterate_Each" : case "Node_Iterate_Filter" : case "Node_Feedback" : return true; } return false; } function __nodeInLoop(_node) { var gr = _node.group; while(gr != noone) { if(__nodeIsLoop(gr)) return true; gr = gr.group; } return false; } function Render(partial = false, runAction = false) { var t = current_time; printIf(global.RENDER_LOG, "=== RENDER START [frame " + string(ANIMATOR.current_frame) + "] ==="); try { var rendering = noone; var error = 0; if(!partial || ALWAYS_FULL) { var _key = ds_map_find_first(NODE_MAP); var amo = ds_map_size(NODE_MAP); repeat(amo) { var _node = NODE_MAP[? _key]; _node.setRenderStatus(false); _key = ds_map_find_next(NODE_MAP, _key); } } // get leaf node ds_queue_clear(RENDER_QUEUE); var key = ds_map_find_first(NODE_MAP); var amo = ds_map_size(NODE_MAP); repeat(amo) { var _node = NODE_MAP[? key]; key = ds_map_find_next(NODE_MAP, key); if(is_undefined(_node)) continue; if(!is_struct(_node)) continue; if(array_exists(global.group_inputs, instanceof(_node))) continue; if(!_node.active) continue; if(!_node.renderActive) continue; if(_node.rendered) { printIf(global.RENDER_LOG, " > Skip rendered " + _node.name + " (" + _node.display_name + ")"); continue; } if(__nodeInLoop(_node)) continue; var _startNode = _node.isRenderable(global.RENDER_LOG); if(_startNode) { printIf(global.RENDER_LOG, " > Found leaf " + _node.name + " (" + _node.display_name + ")"); _node.triggerRender(); ds_queue_enqueue(RENDER_QUEUE, _node); } else printIf(global.RENDER_LOG, " > Skip leaf " + _node.name + " (" + _node.display_name + ")"); } // render forward while(!ds_queue_empty(RENDER_QUEUE)) { rendering = ds_queue_dequeue(RENDER_QUEUE); var txt = rendering.rendered? " [Skip]" : " [Update]"; if(!rendering.rendered) { rendering.doUpdate(); var nextNodes = rendering.getNextNodes(); for( var i = 0; i < array_length(nextNodes); i++ ) ds_queue_enqueue(RENDER_QUEUE, nextNodes[i]); if(runAction && rendering.hasInspector1Update()) rendering.inspector1Update(); } printIf(global.RENDER_LOG, "Rendered " + rendering.name + " (" + rendering.display_name + ") [" + string(instanceof(rendering)) + "]" + txt); } } catch(e) noti_warning(exception_print(e)); printIf(global.RENDER_LOG, "=== RENDER COMPLETE IN {" + string(current_time - t) + "ms} ===\n"); } function __renderListReset(list) { for( var i = 0; i < ds_list_size(list); i++ ) { list[| i].setRenderStatus(false); if(struct_has(list[| i], "nodes")) __renderListReset(list[| i].nodes); } } function RenderListAction(list, context = PANEL_GRAPH.getCurrentContext()) { printIf(global.RENDER_LOG, "=== RENDER LIST ACTION START [frame " + string(ANIMATOR.current_frame) + "] ==="); try { var rendering = noone; var error = 0; var t = current_time; __renderListReset(list); // get leaf node ds_queue_clear(RENDER_QUEUE); for( var i = 0; i < ds_list_size(list); i++ ) { var _node = list[| i]; if(is_undefined(_node)) continue; if(!is_struct(_node)) continue; if(!_node.active) continue; if(!_node.renderActive) continue; if(_node.rendered) continue; if(_node.isRenderable()) { ds_queue_enqueue(RENDER_QUEUE, _node); printIf(global.RENDER_LOG, " > Push " + _node.name + " (" + _node.display_name + ") node to stack"); } } // render forward while(!ds_queue_empty(RENDER_QUEUE)) { rendering = ds_queue_dequeue(RENDER_QUEUE); if(rendering.group == context) break; var txt = rendering.rendered? " [Skip]" : " [Update]"; if(!rendering.rendered) { rendering.doUpdate(); if(rendering.hasInspector1Update()) { rendering.inspector1Update(); printIf(global.RENDER_LOG, " > Toggle manual execution " + rendering.name + " (" + rendering.display_name + ")"); } var nextNodes = rendering.getNextNodes(); for( var i = 0; i < array_length(nextNodes); i++ ) ds_queue_enqueue(RENDER_QUEUE, nextNodes[i]); } printIf(global.RENDER_LOG, "Rendered " + rendering.name + " (" + rendering.display_name + ") [" + string(instanceof(rendering)) + "]" + txt); } printIf(global.RENDER_LOG, "=== RENDER COMPLETE IN {" + string(current_time - t) + "ms} ===\n"); } catch(e) noti_warning(exception_print(e)); }