function Node_MK_Flag(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "MK Flag"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 1] = nodeValue("Point 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Point 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ]) .setDisplay(VALUE_DISPLAY.vector); input_display_list = [ 0, ["Saber", false], 1, 2, ]; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _a = inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a; var _a = inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a; } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _pnt1 = _data[1]; var _pnt2 = _data[2]; surface_set_target(_outSurf); DRAW_CLEAR surface_reset_target(); return _outSurf; } }