function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Armature Create"; w = 96; h = 72; min_h = h; //inputs[| 0] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); bone_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { var _b = attributes.bones; if(_b == noone) return 0; var amo = _b.childCount(); var _hh = ui(28); var bh = ui(32 + 16) + amo * _hh; var ty = _y; draw_set_text(f_p0, fa_left, fa_top, COLORS._main_text); draw_text_add(_x + ui(16), ty + ui(4), "Bones"); ty += ui(32); draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1); draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty + ui(8), _x + _w - 16, ty + ui(8)); ty += ui(8); var hovering = noone; var _bst = ds_stack_create(); ds_stack_push(_bst, [ _b, _x, _w ]); while(!ds_stack_empty(_bst)) { var _st = ds_stack_pop(_bst); var bone = _st[0]; var __x = _st[1]; var __w = _st[2]; if(!bone.is_main) { if(bone.parent_anchor) draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon); else if(bone.IKlength) draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon); else { if(_hover && point_in_circle(_m[0], _m[1], __x + 12, ty + 12, 12)) { draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon_light); if(mouse_press(mb_left, _focus)) bone_dragging = bone; } else draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon); } bone.tb_name.setFocusHover(_focus, _hover); bone.tb_name.draw(__x + 24, ty + 3, __w - 24 - 32, _hh - 6, bone.name, _m); ty += _hh; draw_set_color(COLORS.node_composite_separator); draw_line(_x + 16, ty, _x + _w - 16, ty); } for( var i = 0; i < array_length(bone.childs); i++ ) ds_stack_push(_bst, [ bone.childs[i], __x + 16, __w - 16 ]); } ds_stack_destroy(_bst); if(bone_dragging && mouse_release(mb_left)) bone_dragging = noone; return bh; }) input_display_list = [ bone_renderer, ]; input_fix_len = ds_list_size(inputs); data_length = 1; static createBone = function(parent, distance, direction) { var bone = new __Bone(parent, distance, direction,,, attributes, self); parent.addChild(bone); if(parent == attributes.bones) bone.parent_anchor = false; return bone; } outputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.output, VALUE_TYPE.armature, noone); attributes.bones = new __Bone(,,,,, attributes, self); attributes.bones.name = "Main"; attributes.bones.is_main = true; attributes.bones.node = self; attributes.display_name = true; array_push(attributeEditors, ["Display name", "display_name", new checkBox(function() { attributes.display_name = !attributes.display_name; })]); tools = [ new NodeTool( "Add bones", THEME.bone_tool_add ), new NodeTool( "Remove bones", THEME.bone_tool_remove ), new NodeTool( "Detach bones", THEME.bone_tool_detach ), new NodeTool( "IK", THEME.bone_tool_IK ), ]; anchor_selecting = noone; builder_bone = noone; builder_type = 0; builder_sx = 0; builder_sy = 0; builder_mx = 0; builder_my = 0; bone_dragging = noone; ik_dragging = noone; moving = false; scaling = false; static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { var mx = (_mx - _x) / _s; var my = (_my - _y) / _s; var _b = attributes.bones; if(builder_bone != noone) { anchor_selecting = _b.draw(false, _x, _y, _s, _mx, _my, anchor_selecting); var dir = point_direction(builder_sx, builder_sy, mx, my); var dis = point_distance(builder_sx, builder_sy, mx, my); if(builder_type == 2) { var bx = builder_sx + (mx - builder_mx); var by = builder_sy + (my - builder_my); if(!builder_bone.parent_anchor) { builder_bone.direction = point_direction(0, 0, bx, by); builder_bone.distance = point_distance( 0, 0, bx, by); } } else if(key_mod_press(ALT)) { if(builder_type == 0) { var bo = builder_bone.getPoint(1); builder_bone.direction = dir; builder_bone.distance = dis; var bn = builder_bone.getPoint(0); builder_bone.angle = point_direction(bn.x, bn.y, bo.x, bo.y); builder_bone.length = point_distance( bn.x, bn.y, bo.x, bo.y); } else if(builder_type == 1) { var chs = []; for( var i = 0; i < array_length(builder_bone.childs); i++ ) { var ch = builder_bone.childs[i]; chs[i] = ch.getPoint(1); } builder_bone.angle = dir; builder_bone.length = dis; for( var i = 0; i < array_length(builder_bone.childs); i++ ) { var ch = builder_bone.childs[i]; var c0 = ch.getPoint(0); ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y); ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y); } } } else { if(builder_type == 0) { builder_bone.direction = dir; builder_bone.distance = dis; if(builder_bone.parent) { var par_anc = builder_bone.parent.getPoint(1); par_anc.x = _x + par_anc.x * _s; par_anc.y = _y + par_anc.y * _s; var inRange = point_in_circle(_mx, _my, par_anc.x, par_anc.y, 16) && mouse_release(mb_left); if(!builder_bone.parent.is_main && builder_bone.IKlength > 0 && inRange) builder_bone.parent_anchor = true; } } else if(builder_type == 1) { builder_bone.angle = dir; builder_bone.length = dis; } } if(mouse_release(mb_left)) { builder_bone = noone; UNDO_HOLDING = false; } triggerRender(); } else if(ik_dragging != noone) { anchor_selecting = _b.draw(active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting, ik_dragging); if(anchor_selecting != noone && anchor_selecting[1] == 2) { var anc = anchor_selecting[0]; var reachable = false; var _bone = ik_dragging.parent; var len = 1; while(_bone != noone) { if(_bone == anc) { reachable = true; break; } len++; _bone = _bone.parent; } if(reachable && mouse_release(mb_left)) { var p1 = ik_dragging.getPoint(1); var p0 = anc.getPoint(0); var _len = point_distance(p0.x, p0.y, p1.x, p1.y); var _ang = point_direction(p0.x, p0.y, p1.x, p1.y); var IKbone = new __Bone(anc, _len, _ang, ik_dragging.angle + 90, 0, attributes, self); anc.addChild(IKbone); IKbone.IKlength = len; IKbone.IKTarget = ik_dragging; IKbone.name = "IK handle"; IKbone.parent_anchor = false; } } if(mouse_release(mb_left)) { ik_dragging = noone; UNDO_HOLDING = false; } triggerRender(); } else if(isUsingTool(0)) { // builder anchor_selecting = _b.draw(active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); if(mouse_press(mb_left, active)) { if(anchor_selecting == noone) { builder_bone = createBone(attributes.bones, point_distance(0, 0, mx, my), point_direction(0, 0, mx, my)); builder_type = 1; builder_sx = mx; builder_sy = my; UNDO_HOLDING = true; } else if(anchor_selecting[1] == 1) { builder_bone = createBone(anchor_selecting[0], 0, 0); builder_type = 1; builder_sx = mx; builder_sy = my; UNDO_HOLDING = true; } else if(anchor_selecting[1] == 2) { var _pr = anchor_selecting[0]; var _md = new __Bone(noone, 0, 0, _pr.angle, _pr.length / 2, attributes, self); _pr.length = _md.length; for( var i = 0; i < array_length(_pr.childs); i++ ) _md.addChild(_pr.childs[i]); _pr.childs = []; _pr.addChild(_md); UNDO_HOLDING = true; } } if(anchor_selecting == noone) draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); else if(anchor_selecting[1] == 1) { draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(anchor_selecting[1] == 2) draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(isUsingTool(1)) { //remover anchor_selecting = _b.draw(active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && anchor_selecting[0].parent != noone && mouse_press(mb_left, active)) { var _bone = anchor_selecting[0]; var _par = _bone.parent; array_remove(_par.childs, _bone); for( var i = 0; i < array_length(_bone.childs); i++ ) { var _ch = _bone.childs[i]; _par.addChild(_ch); _ch.parent_anchor = _bone.parent_anchor; } triggerRender(); } if(anchor_selecting != noone) draw_sprite_ext(THEME.bone_tool_remove, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1); } else if(isUsingTool(2)) { //detach anchor_selecting = _b.draw(active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) { builder_bone = anchor_selecting[0]; builder_type = anchor_selecting[1]; var par = builder_bone.parent; if(builder_bone.parent_anchor) { builder_bone.distance = par.length; builder_bone.direction = par.angle; } builder_bone.parent_anchor = false; builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction); builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction); builder_mx = mx; builder_my = my; UNDO_HOLDING = true; } } else if(isUsingTool(3)) { //IK anchor_selecting = _b.draw(active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) { ik_dragging = anchor_selecting[0]; } } else { //mover anchor_selecting = _b.draw(active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting); if(anchor_selecting != noone && mouse_press(mb_left, active)) { builder_bone = anchor_selecting[0]; builder_type = anchor_selecting[1]; if(builder_type == 0) { var orig = builder_bone.parent.getPoint(0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 1) { var orig = builder_bone.getPoint(0); builder_sx = orig.x; builder_sy = orig.y; } else if(builder_type == 2) { if(builder_bone.parent_anchor) { builder_bone = noone; } else { var par = builder_bone.parent; builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction); builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction); builder_mx = mx; builder_my = my; } } UNDO_HOLDING = true; } } } static step = function() { } static update = function(frame = ANIMATOR.current_frame) { outputs[| 0].setValue(attributes.bones); } static attributeSerialize = function() { return {}; } static attributeDeserialize = function(attr) {} static doSerialize = function(_map) { _map.bones = attributes.bones.serialize(); } static postDeserialize = function() { if(!struct_has(load_map, "bones")) return; attributes.bones = new __Bone(,,,,, attributes, self); attributes.bones.deserialize(load_map.bones, attributes, self); attributes.bones.connect(); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_armature_create, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }