function Node_Lua_Compute(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Lua Compute"; previewable = false; inputs[| 0] = nodeValue("Function name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "render" + string(irandom_range(100000, 999999))); inputs[| 1] = nodeValue("Return type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Number", "String", "Struct" ], { update_hover: false }); inputs[| 2] = nodeValue("Lua code", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "", o_dialog_lua_reference) .setDisplay(VALUE_DISPLAY.code); inputs[| 3] = nodeValue("Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone) .setVisible(false, true); inputs[| 4] = nodeValue("Execute on frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true) static createNewInput = function() { var index = ds_list_size(inputs); inputs[| index + 0] = nodeValue("Argument name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "" ); inputs[| index + 1] = nodeValue("Argument type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Number", "String", "Surface", "Struct" ], { update_hover: false }); inputs[| index + 1].editWidget.interactable = false; inputs[| index + 2] = nodeValue("Argument value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setVisible(true, true); inputs[| index + 2].editWidget.interactable = false; } outputs[| 0] = nodeValue("Execution thread", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone ); outputs[| 1] = nodeValue("Return value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, 0); luaArgumentRenderer(); input_display_list = [ 3, 4, ["Function", false], 0, 1, ["Arguments", false], argument_renderer, ["Script", false], 2, ["Inputs", true], ]; input_fix_len = ds_list_size(inputs); input_display_len = array_length(input_display_list); data_length = 3; argument_name = []; argument_val = []; lua_state = lua_create(); lua_error_handler = _lua_error; error_notification = noone; compiled = false; if(!LOADING && !APPENDING) createNewInput(); static stepBegin = function() { if(ANIMATOR.frame_progress) setRenderStatus(false); setHeight(); doStepBegin(); value_validation[VALIDATION.error] = !compiled; if(!compiled && error_notification == noone) { error_notification = noti_error("Lua node [" + string(name) + "] not compiled."); error_notification.onClick = function() { PANEL_GRAPH.focusNode(self); }; } if(compiled && error_notification != noone) { noti_remove(error_notification); error_notification = noone; } var _type = inputs[| 1].getValue(); switch(_type) { case 0 : outputs[| 1].type = VALUE_TYPE.float; break; case 1 : outputs[| 1].type = VALUE_TYPE.text; break; case 2 : outputs[| 1].type = VALUE_TYPE.struct; break; } } static getState = function() { if(inputs[| 3].value_from == noone) return lua_state; return inputs[| 3].value_from.node.getState(); } static refreshDynamicInput = function() { var _in = ds_list_create(); for( var i = 0; i < input_fix_len; i++ ) ds_list_add(_in, inputs[| i]); array_resize(input_display_list, input_display_len); for( var i = input_fix_len; i < ds_list_size(inputs); i += data_length ) { if(inputs[| i].getValue() != "") { ds_list_add(_in, inputs[| i + 0]); ds_list_add(_in, inputs[| i + 1]); ds_list_add(_in, inputs[| i + 2]); inputs[| i + 1].editWidget.interactable = true; if(inputs[| i + 2].editWidget != noone) inputs[| i + 2].editWidget.interactable = true; var type = inputs[| i + 1].getValue(); switch(type) { case 0 : inputs[| i + 2].type = VALUE_TYPE.float; break; case 1 : inputs[| i + 2].type = VALUE_TYPE.text; break; case 2 : inputs[| i + 2].type = VALUE_TYPE.surface; break; case 3 : inputs[| i + 2].type = VALUE_TYPE.struct; break; } inputs[| i + 2].setDisplay(VALUE_DISPLAY._default); array_push(input_display_list, i + 2); } else { delete inputs[| i + 0]; delete inputs[| i + 1]; delete inputs[| i + 2]; } } for( var i = 0; i < ds_list_size(_in); i++ ) _in[| i].index = i; ds_list_destroy(inputs); inputs = _in; createNewInput(); } static onValueFromUpdate = function(index) { if(index == 0 || index == 2) compiled = false; } static onValueUpdate = function(index = 0) { if(index == 0 || index == 2) compiled = false; if(index == 3) { for( var i = 0; i < ds_list_size(outputs[| 0].value_to); i++ ) { var _j = outputs[| 0].value_to[| i]; if(_j.value_from != outputs[| 0]) continue; _j.node.compiled = false; } compiled = false; } if(LOADING || APPENDING) return; compiled = false; refreshDynamicInput(); } static step = function() { for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) { var name = inputs[| i + 0].getValue(); inputs[| i + 2].name = name; } } static update = function(frame = ANIMATOR.current_frame) { if(!compiled) return; //if(!ANIMATOR.is_playing || !ANIMATOR.frame_progress) return; var _func = inputs[| 0].getValue(); var _dimm = inputs[| 1].getValue(); var _exec = inputs[| 4].getValue(); if(!_exec) return; argument_val = []; for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) array_push(argument_val, inputs[| i + 2].getValue()); //if(ANIMATOR.current_frame == 0) { //refresh state on the first frame // lua_state_destroy(lua_state); // lua_state = lua_create(); // addCode(); //} lua_projectData(getState()); var res = 0; try { res = lua_call_w(getState(), _func, argument_val); } catch(e) noti_warning(exception_print(e),, self); outputs[| 1].setValue(res); } static addCode = function() { var _func = inputs[| 0].getValue(); var _code = inputs[| 2].getValue(); argument_name = []; for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) { array_push(argument_name, inputs[| i + 0].getValue()); } var lua_code = "function " + _func + "("; for( var i = 0; i < array_length(argument_name); i++ ) { if(i) lua_code += ", " lua_code += argument_name[i]; } lua_code += ")\n"; lua_code += _code; lua_code += "\nend"; //print(lua_code); lua_add_code(getState(), lua_code); } insp1UpdateTooltip = __txt("Compile"); insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ]; static onInspector1Update = function() { //compile var thrd = inputs[| 3].value_from; if(thrd == noone) { doCompile(); return; } thrd.node.onInspector1Update(); } static doCompile = function() { compiled = true; addCode(); for( var i = 0; i < ds_list_size(outputs[| 0].value_to); i++ ) { var _j = outputs[| 0].value_to[| i]; if(_j.value_from != outputs[| 0]) continue; _j.node.doCompile(); } doUpdate(); } static postDeserialize = function() { var _inputs = load_map.inputs; for(var i = input_fix_len; i < array_length(_inputs); i += data_length) createNewInput(); } static doApplyDeserialize = function() { refreshDynamicInput(); for( var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length ) { var name = inputs[| i + 0].getValue(); var type = inputs[| i + 1].getValue(); inputs[| i + 2].name = name; switch(type) { case 0 : inputs[| i + 2].type = VALUE_TYPE.float; break; case 1 : inputs[| i + 2].type = VALUE_TYPE.text; break; case 2 : inputs[| i + 2].type = VALUE_TYPE.surface; break; case 3 : inputs[| i + 2].type = VALUE_TYPE.struct; break; } inputs[| i + 2].setDisplay(VALUE_DISPLAY._default); } } static onDestroy = function() { lua_state_destroy(lua_state); if(error_notification != noone) noti_remove(error_notification); } }