function Node_3DSurf(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "3DSurf"; cached_object = []; object_class = dynaSurf_3d; inputs[| 0] = nodeValue("Scene", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Scene, noone) .setVisible(true, true); inputs[| 1] = nodeValue("Base Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Vertical Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 45 ) .setDisplay(VALUE_DISPLAY.slider, { range: [0, 90, 1] }); inputs[| 3] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4 ); outputs[| 0] = nodeValue("3DSurf", self, JUNCTION_CONNECT.output, VALUE_TYPE.dynaSurface, noone); input_display_list = [ 0, ["Camera", false], 1, 2, 3, ]; static getObject = function(index, class = object_class) { #region var _obj = array_safe_get(cached_object, index, noone); if(_obj == noone) { _obj = new class(); } else if(!is_instanceof(_obj, class)) { _obj.destroy(); _obj = new class(); } cached_object[index] = _obj; return _obj; } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var _sobj = _data[0]; var _dim = _data[1]; var _vang = _data[2]; var _dist = _data[3]; if(_sobj == noone) return noone; var _scn = getObject(_array_index); _scn.object = _sobj; _scn.w = _dim[0]; _scn.h = _dim[1]; _scn.camera_ay = _vang; _scn.camera.focus_dist = _dist; return _scn; } }