function Node_Outline(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Outline"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue("Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 2] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 3] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, 0, "Blend outline color with the original color."); inputs[| 4] = nodeValue("Blend alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 5] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_button, ["Inside", "Outside"]); inputs[| 6] = nodeValue("Anti alising", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, 0); inputs[| 7] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.") .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]); inputs[| 8] = nodeValue("Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Shift outline inside, outside the shape."); inputs[| 9] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 10] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 11] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 11; inputs[| 12] = nodeValue("Crop border", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Outline", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 11, ["Surfaces", true], 0, 9, 10, ["Outline", false], 1, 5, 8, 12, ["Render", false], 2, 3, 4, 6, ]; attribute_surface_depth(); attribute_oversample(); static step = function() { #region var blend = getInputData(3); var _side = getInputData(5); inputs[| 4].setVisible(blend); inputs[| 12].setVisible(_side == 0); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var ww = surface_get_width_safe(_data[0]); var hh = surface_get_height_safe(_data[0]); var wd = _data[1]; var cl = _data[2]; var blend = _data[3]; var alpha = _data[4]; var side = _data[5]; var aa = _data[6]; var sam = struct_try_get(attributes, "oversample"); var bst = _data[8]; var _crop = _data[12]; surface_set_shader(_outSurf, sh_outline); shader_set_f("dimension", ww, hh); shader_set_f("borderStart", bst); shader_set_f("borderSize", wd); shader_set_color("borderColor", cl); shader_set_i("side", side); shader_set_i("is_aa", aa); shader_set_i("outline_only", _output_index); shader_set_i("is_blend", blend); shader_set_f("blend_alpha", alpha); shader_set_i("sampleMode", sam); shader_set_i("crop_border", _crop); draw_surface_safe(_data[0], 0, 0); surface_reset_shader(); _outSurf = mask_apply(_data[0], _outSurf, _data[9], _data[10]); return _outSurf; } #endregion }