function Node_Smoke_Render(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor { name = "Render Domain"; color = COLORS.node_blend_smoke; icon = THEME.smoke_sim; use_cache = CACHE_USE.auto; manual_ungroupable = false; newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone)) .setVisible(true, true); newInput(1, nodeValue_Dimension(self)); newInput(2, nodeValue_Bool("Interpolate", self, false)); newInput(3, nodeValue_Bool("Draw Domain", self, false)); newInput(4, nodeValue_Bool("Auto Update", self, true)); input_display_list = [ ["Domain", false], 0, ["Render", false], 4, 1, 2, 3, ]; newOutput(0, nodeValue_Output("Smoke", self, VALUE_TYPE.surface, noone)); newOutput(1, nodeValue_Output("Domain", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); insp2UpdateTooltip = "Clear cache"; insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ]; static onInspector2Update = function() { clearCache(); } static update = function(frame = CURRENT_FRAME) { if(recoverCache() || !PROJECT.animator.is_playing) return; var _dim = getInputData(1); var _outSurf = outputs[0].getValue(); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); outputs[0].setValue(_outSurf); var _dom = getInputData(0); var _int = getInputData(2); var _drw = getInputData(3); var _upd = getInputData(4); FLUID_DOMAIN_CHECK var fSurf = _dom.sf_material_0; if(!is_surface(fSurf)) return; if(_upd) fd_rectangle_update(_dom); texture_set_interpolation(false); outputs[1].setValue(_dom.sf_world); surface_set_shader(_outSurf, sh_fd_visualize_colorize_glsl); gpu_set_texfilter(_int); draw_surface_stretched_safe(fSurf, 0, 0, _dim[0], _dim[1]); gpu_set_texfilter(false); if(_drw && is_surface(_dom.sf_world)) draw_surface_stretched_safe(_dom.sf_world, 0, 0, _dim[0], _dim[1]); surface_reset_shader(); var frm = cacheCurrentFrame(_outSurf); } }