function Node_Array_Find(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Find"; setDimension(96, 32 + 24); newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0)) .setVisible(true, true); newInput(1, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0)) .setVisible(true, true) .rejectArray(); newOutput(0, nodeValue_Output("Index", self, VALUE_TYPE.integer, 0)); static update = function(frame = CURRENT_FRAME) { var _arr = getInputData(0); inputs[0].setType(VALUE_TYPE.any); inputs[1].setType(VALUE_TYPE.any); if(!is_array(_arr)) return; var value = getInputData(1); if(inputs[0].value_from != noone) { var type = inputs[0].value_from.type; inputs[0].setType(type); inputs[1].setType(type); } outputs[0].setValue(array_find(_arr, value)); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var idx = outputs[0].getValue(); var str = string(idx); var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }