#region FN_NODE_CONTEXT_INVOKE { addHotkey("Node_Perlin", "Color Mode > Toggle", "C", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[6].setValue((_n.inputs[6].getValue() + 1) % 3); }); }); #endregion function Node_Perlin(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Perlin Noise"; newInput(0, nodeValue_Dimension(self)); newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ])) .setUnitRef(function(index) { return getDimension(index); }); newInput(2, nodeValue_Vec2("Scale", self, [ 5, 5 ])) .setMappable(10); newInput(3, nodeValue_Int("Iteration", self, 4)); newInput(4, nodeValue_Bool("Tile", self, true)); newInput(5, nodeValueSeed(self)); newInput(6, nodeValue_Enum_Button("Color Mode", self, 0, [ "Greyscale", "RGB", "HSV" ])); newInput(7, nodeValue_Slider_Range("Color R Range", self, [ 0, 1 ])); newInput(8, nodeValue_Slider_Range("Color G Range", self, [ 0, 1 ])); newInput(9, nodeValue_Slider_Range("Color B Range", self, [ 0, 1 ])); ////////////////////////////////////////////////////////////////////////////////// newInput(10, nodeValueMap("Scale map", self)); ////////////////////////////////////////////////////////////////////////////////// newInput(11, nodeValue_Rotation("Rotation", self, 0)); input_display_list = [ ["Output", true], 0, 5, ["Noise", false], 1, 11, 2, 10, 3, 4, ["Render", false], 6, 7, 8, 9, ]; newOutput(0, nodeValue_Output("Surface Out", self, VALUE_TYPE.surface, noone)); attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _hov = false; var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } static step = function() { var _col = getInputData(6); inputs[7].setVisible(_col != 0); inputs[8].setVisible(_col != 0); inputs[9].setVisible(_col != 0); inputs[7].name = _col == 1? "Color R Range" : "Color H Range"; inputs[8].name = _col == 1? "Color G Range" : "Color S Range"; inputs[9].name = _col == 1? "Color B Range" : "Color V Range"; inputs[2].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _pos = _data[1]; var _ite = _data[3]; var _til = _data[4]; var _sed = _data[5]; var _col = _data[6]; var _clr = _data[7]; var _clg = _data[8]; var _clb = _data[9]; var _rot = _data[11]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_perlin_tiled); shader_set_2("dimension", _dim); shader_set_2("position", _pos); shader_set_f("rotation", degtorad(_rot)); shader_set_f_map("scale", _data[2], _data[10], inputs[2]); shader_set_f("seed", _sed); shader_set_i("tile", _til); shader_set_i("iteration", _ite); shader_set_i("colored", _col); shader_set_2("colorRanR", _clr); shader_set_2("colorRanG", _clg); shader_set_2("colorRanB", _clb); draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } }