function Node_VFX_Wind(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor { name = "Wind"; node_draw_icon = s_node_vfx_wind; function onAffect(part, str) { var _vect = getInputData(4); var _sten = getInputData(5); var _rot_range = getInputData(6); var _sca_range = getInputData(7); var _rot = random_range(_rot_range[0], _rot_range[1]); var _sca = [ random_range(_sca_range[0], _sca_range[1]), random_range(_sca_range[2], _sca_range[3]) ]; part.x = part.x + _vect[0] * _sten * str; part.y = part.y + _vect[1] * _sten * str; part.rot += _rot * str; var scx_s = _sca[0] * str; var scy_s = _sca[1] * str; if(scx_s < 0) part.scx = lerp_linear(part.scx, 0, abs(scx_s)); else part.scx += sign(part.scx) * scx_s; if(scy_s < 0) part.scy = lerp_linear(part.scy, 0, abs(scy_s)); else part.scy += sign(part.scy) * scy_s; } }