function Node_Grain(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Grain"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 2] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 3; inputs[| 4] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111) .setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(1); // inputs 5, 6 inputs[| 7] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(8); inputs[| 8] = nodeValueMap("Brightness map", self); inputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 9].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 10] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(11); inputs[| 11] = nodeValueMap("Red map", self); inputs[| 12] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(13); inputs[| 13] = nodeValueMap("Green map", self); inputs[| 14] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(15); inputs[| 15] = nodeValueMap("Blue map", self); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 16] = nodeValue("Hue", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(17); inputs[| 17] = nodeValueMap("Hue map", self); inputs[| 18] = nodeValue("Saturation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(19); inputs[| 19] = nodeValueMap("Saturation map", self); inputs[| 20] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider) .setMappable(21); inputs[| 21] = nodeValueMap("Value map", self); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 22] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Additive", "Multiply", "Screen", "Overlay" ]) inputs[| 23] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Additive", "Multiply", "Screen" ]) inputs[| 24] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Additive", "Multiply", "Screen" ]) input_display_list = [ 3, 4, 9, ["Surfaces", true], 0, 1, 2, 5, 6, ["Brightness", false], 22, /**/ 7, 8, ["RGB", false], 23, /**/ 10, 11, 12, 13, 14, 15, ["HSV", false], 24, /**/ 16, 17, 18, 19, 20, 21, ] outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); static step = function() { __step_mask_modifier(); inputs[| 7].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { surface_set_shader(_outSurf, sh_grain); shader_set_f("seed", _data[9]); shader_set_f_map("brightness", _data[ 7], _data[ 8], inputs[| 7]); shader_set_f_map("red", _data[10], _data[11], inputs[| 10]); shader_set_f_map("green", _data[12], _data[13], inputs[| 12]); shader_set_f_map("blue", _data[14], _data[15], inputs[| 14]); shader_set_f_map("hue", _data[16], _data[17], inputs[| 16]); shader_set_f_map("sat", _data[18], _data[19], inputs[| 18]); shader_set_f_map("val", _data[20], _data[21], inputs[| 20]); shader_set_i("bmBright", _data[22]); shader_set_i("bmRGB", _data[23]); shader_set_i("bmHSV", _data[24]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]); _outSurf = channel_apply(_data[0], _outSurf, _data[4]); return _outSurf; } }