function Node_Iterate_Each(_x, _y, _group = noone) : Node_Iterator(_x, _y, _group) constructor { name = "Loop Array"; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [] ) .setVisible(true, true); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, [] ); custom_input_index = ds_list_size(inputs); custom_output_index = ds_list_size(inputs); if(NODE_NEW_MANUAL) { #region var input = nodeBuild("Node_Iterator_Each_Input", -256, -32, self); var output = nodeBuild("Node_Iterator_Each_Output", 256, -32, self); output.inputs[| 0].setFrom(input.outputs[| 0]); } #endregion static onStep = function() { #region var type = inputs[| 0].value_from == noone? VALUE_TYPE.any : inputs[| 0].value_from.type; inputs[| 0].setType(type); } #endregion static doInitLoop = function() { #region var arrIn = getInputData(0); var arrOut = outputs[| 0].getValue(); if(array_length(arrOut) != array_length(arrIn)) outputs[| 0].setValue([]); } #endregion static getIterationCount = function() { #region var arrIn = getInputData(0); var maxIter = is_array(arrIn)? array_length(arrIn) : 0; if(!is_real(maxIter)) maxIter = 1; return maxIter; } #endregion }