function Node_Skew(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Skew"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, ["x", "y"]); inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] }) .setMappable(12); inputs[| 3] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 4] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0] ) .setDisplay(VALUE_DISPLAY.vector, { side_button : button(function() { centerAnchor(); }) .setIcon(THEME.anchor) .setTooltip(__txt("Set to center")) }); inputs[| 5] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.") .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]); inputs[| 6] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 7] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 8; inputs[| 9] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111) .setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(6); // inputs 10, 11 ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 12] = nodeValueMap("Strength map", self); ////////////////////////////////////////////////////////////////////////////////////////////////// input_display_list = [ 8, 9, ["Surfaces", true], 0, 6, 7, 10, 11, ["Skew", false], 1, 2, 12, 4, ] outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_oversample(); attribute_interpolation(); static centerAnchor = function() { #region if(!is_surface(current_data[0])) return; var ww = surface_get_width_safe(current_data[0]); var hh = surface_get_height_safe(current_data[0]); inputs[| 4].setValue([ww / 2, hh / 2]); } #endregion static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var _hov = false; var hv = inputs[| 4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } #endregion static step = function() { #region __step_mask_modifier(); inputs[| 2].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _samp = struct_try_get(attributes, "oversample"); surface_set_shader(_outSurf, sh_skew); shader_set_interpolation(_data[0]); shader_set_dim("dimension", _data[0]); shader_set_2("center", _data[4]); shader_set_i("axis", _data[1]); shader_set_f_map("amount", _data[2], _data[12], inputs[| 2]); shader_set_i("sampleMode", _samp); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]); _outSurf = channel_apply(_data[0], _outSurf, _data[9]); return _outSurf; } #endregion }