function Node_VFX_Variable(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "VFX Variable"; color = COLORS.node_blend_vfx; icon = THEME.vfx; previewable = false; node_draw_icon = s_node_vfx_variable; w = 96; h = 80; min_h = h; inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 ) .setVisible(true, true); input_display_list = [ 0 ]; outputs[| 0] = nodeValue("Positions", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.vector); outputs[| 1] = nodeValue("Scales", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.vector); outputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ); outputs[| 3] = nodeValue("Blending", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, 0 ); outputs[| 4] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ); outputs[| 5] = nodeValue("Life", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ); outputs[| 6] = nodeValue("Max life", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0 ); static update = function(frame = ANIMATOR.current_frame) { var parts = inputs[| 0].getValue(); if(!is_array(parts)) return; var _get = []; var _val = []; for( var i = 0; i < ds_list_size(outputs); i++ ) { _get[i] = false; var _in = outputs[| i]; for( var j = 0; j < ds_list_size(_in.value_to); j++ ) if(_in.value_to[| j].value_from == _in) _get[i] = true; _val[i] = []; if(_get[i]) _val[i] = array_create(array_length(parts)); } for( var i = 0; i < array_length(parts); i++ ) { var part = parts[i]; if(_get[0]) _val[0][i] = [part.x, part.y]; if(_get[1]) _val[1][i] = [part.scx, part.scy]; if(_get[2]) _val[2][i] = part.rot; if(_get[3]) _val[3][i] = part.blend; if(_get[4]) _val[4][i] = part.alp; if(_get[5]) _val[5][i] = part.life; if(_get[6]) _val[6][i] = part.life_total; } for( var i = 0; i < ds_list_size(outputs); i++ ) if(_get[i]) outputs[| i].setValue(_val[i]); } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }