function Node_Particle(_x, _y, _group = -1) : Node_VFX_Spawner_Base(_x, _y, _group) constructor { name = "Particle"; use_cache = true; inputs[| 3].setDisplay(VALUE_DISPLAY.area, function() { return inputs[| input_len + 0].getValue(); }); inputs[| input_len + 0] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2) .setDisplay(VALUE_DISPLAY.vector); inputs[| input_len + 1] = nodeValue("Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Round position to the closest integer value to avoid jittering."); inputs[| input_len + 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 ) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive" ]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); array_insert(input_display_list, 0, ["Output", true], input_len + 0); array_push(input_display_list, input_len + 1, input_len + 2); def_surface = -1; insp2UpdateTooltip = "Clear cache"; insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ]; static onInspector2Update = function() { clearCache(); } static onValueUpdate = function(index = 0) { if(index == input_len + 0) { var _dim = inputs[| input_len + 0].getValue(); var _outSurf = outputs[| 0].getValue(); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); } if(ANIMATOR.is_playing) ANIMATOR.setFrame(-1); } static onStep = function() { if(recoverCache() || !ANIMATOR.is_playing) return; if(ANIMATOR.current_frame == 0) reset(); runVFX(ANIMATOR.current_frame); } function render(_time = ANIMATOR.current_frame) { var _dim = inputs[| input_len + 0].getValue(_time); var _exact = inputs[| input_len + 1].getValue(_time); var _blend = inputs[| input_len + 2].getValue(_time); var _outSurf = outputs[| 0].getValue(); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); outputs[| 0].setValue(_outSurf); surface_set_target(_outSurf); draw_clear_alpha(0, 0); if(_blend == PARTICLE_BLEND_MODE.normal) BLEND_ALPHA; else if(_blend == PARTICLE_BLEND_MODE.additive) BLEND_ADD; var surf_w = surface_get_width(_outSurf); var surf_h = surface_get_height(_outSurf); for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) parts[i].draw(_exact, surf_w, surf_h); BLEND_NORMAL; surface_reset_target(); if(ANIMATOR.is_playing) cacheCurrentFrame(_outSurf); } }