function point_rotate(px, py, ox, oy, a) { a = angle_difference(a, 0); if(a == 0) return [ px, py ]; if(a == 180) return [ ox + (ox - px), oy + (oy - py) ]; if(a == 90) return [ ox + (oy - py), oy + (ox - px) ]; if(a == -90) return [ ox + (py - oy), oy + (px - ox) ]; var cx = px - ox; var cy = py - oy; var d = -degtorad(a); return [ox + cx * cos(d) - cy * sin(d), oy + cx * sin(d) + cy * cos(d)]; }