/// @description init global.__debug_runner++; global.cache_call = 0; global.cache_hit = 0; HOVERING_ELEMENT = _HOVERING_ELEMENT; _HOVERING_ELEMENT = noone; #region minimize if(winMan_isMinimized()) { if(!minimized) game_set_speed(1, gamespeed_fps); minimized = true; exit; } else if(!minimized) window_preminimize_rect = [ window_get_x(), window_get_y(), window_get_width(), window_get_height() ]; if(minimized) { game_set_speed(PREFERENCES.ui_framerate, gamespeed_fps); window_set_rectangle(window_preminimize_rect[0], window_preminimize_rect[1], window_preminimize_rect[2], window_preminimize_rect[3]); minimized = false; } #endregion #region window //if(keyboard_check_pressed(vk_f12)) DEBUG = !DEBUG; if(_cursor != CURSOR) { window_set_cursor(CURSOR); _cursor = CURSOR; } CURSOR = cr_default; #endregion #region focus if(mouse_release(mb_any)) DIALOG_CLICK = true; HOVER = noone; with(_p_dialog) checkMouse(); if(PANEL_MAIN != 0) PANEL_MAIN.stepBegin(); DIALOG_DEPTH_HOVER = 0; with(_p_dialog) checkFocus(); with(_p_dialog) checkDepth(); with(_p_dialog) doDrag(); with(_p_dialog) doResize(); #endregion #region auto save AUTO_SAVE_TIMER += delta_time / 1_000_000; if(PROJECT.modified && PREFERENCES.auto_save_time > 0 && AUTO_SAVE_TIMER > PREFERENCES.auto_save_time) { AUTO_SAVE_TIMER = 0; var loc = DIRECTORY + "Autosave/"; directory_verify(loc); var fname = string_replace(filename_name(PROJECT.path), filename_ext(PROJECT.path), "") + "_autosave" + string(current_year) + "-" + string_lead_zero(current_month, 2) + "-" + string_lead_zero(current_day, 2) + "T" + string_lead_zero(current_hour, 2) + string_lead_zero(current_minute, 2) + string_lead_zero(current_second, 2) + ".pxc"; try { SAVE_AT(PROJECT, loc + fname, "Autosaved "); } catch(e) { print(exception_print(e)); } } #endregion #region animation & render //physics_pause_enable(true); DEF_SURFACE_RESET(); if(!PROJECT.safeMode) { if(UPDATE_RENDER_ORDER) { ResetAllNodesRender(); NodeTopoSort(); } UPDATE_RENDER_ORDER = false; if(PROJECT.active) { array_foreach(PROJECT.nodeArray, function(_node) { if(!_node.active) return; _node.stepBegin(); }); if(IS_PLAYING || IS_RENDERING) { if(PROJECT.animator.frame_progress) { __addon_preAnim(); if(CURRENT_FRAME == 0) ResetAllNodesRender(); Render(true); __addon_postAnim(); } PROJECT.animator.frame_progress = false; } else { if(UPDATE & RENDER_TYPE.full) Render(); else if(UPDATE & RENDER_TYPE.partial) Render(true); } } } if(LAST_FRAME) RENDERING = []; UPDATE = RENDER_TYPE.none; #endregion #region clicks DOUBLE_CLICK = false; if(mouse_press(mb_left)) { if(dc_check > 0) { if(point_distance(mouse_mx, mouse_my, DOUBLE_CLICK_POS[0], DOUBLE_CLICK_POS[1]) < 8) DOUBLE_CLICK = true; dc_check = 0; } else { dc_check = PREFERENCES.double_click_delay; DOUBLE_CLICK_POS = [ mouse_mx, mouse_my ]; } } dc_check -= DELTA_TIME; #endregion #region step if(array_length(action_last_frame) > 0) { ds_stack_push(UNDO_STACK, action_last_frame); ds_stack_clear(REDO_STACK); } action_last_frame = []; #endregion #region modifiers if(CTRL == KEYBOARD_STATUS.up) CTRL = KEYBOARD_STATUS.idle; if(SHIFT == KEYBOARD_STATUS.up) SHIFT = KEYBOARD_STATUS.idle; if(ALT == KEYBOARD_STATUS.up) ALT = KEYBOARD_STATUS.idle; if(CTRL == KEYBOARD_STATUS.pressing && !keyboard_check(vk_control)) CTRL = KEYBOARD_STATUS.up; if(SHIFT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_shift)) SHIFT = KEYBOARD_STATUS.up; if(ALT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_alt)) ALT = KEYBOARD_STATUS.up; if(CTRL == KEYBOARD_STATUS.down) CTRL = KEYBOARD_STATUS.pressing; if(SHIFT == KEYBOARD_STATUS.down) SHIFT = KEYBOARD_STATUS.pressing; if(ALT == KEYBOARD_STATUS.down) ALT = KEYBOARD_STATUS.pressing; if(keyboard_check_pressed(vk_control)) CTRL = KEYBOARD_STATUS.down; if(keyboard_check_pressed(vk_shift)) SHIFT = KEYBOARD_STATUS.down; if(keyboard_check_pressed(vk_alt)) ALT = KEYBOARD_STATUS.down; if(keyboard_check_released(vk_control)) CTRL = KEYBOARD_STATUS.up; if(keyboard_check_released(vk_shift)) SHIFT = KEYBOARD_STATUS.up; if(keyboard_check_released(vk_alt)) ALT = KEYBOARD_STATUS.up; #endregion #region mouse wrap MOUSE_WRAPPING = max(0, MOUSE_WRAPPING - 1); if(MOUSE_WRAP) { var _pad = 2; if(mouse_mx < _pad) { window_mouse_set(window_get_width() - _pad, mouse_my); MOUSE_WRAPPING = 2; } else if(mouse_mx > window_get_width() - _pad) { window_mouse_set(_pad, mouse_my); MOUSE_WRAPPING = 2; } if(mouse_my < _pad) { window_mouse_set(mouse_mx, window_get_height() - _pad); MOUSE_WRAPPING = 2; } else if(mouse_my > window_get_height() - _pad) { window_mouse_set(mouse_mx, _pad); MOUSE_WRAPPING = 2; } } MOUSE_WRAP = false; #endregion //if(global.cache_call) print($"CACHE called: {global.cache_call} | hit: {global.cache_hit} ({global.cache_hit / global.cache_call * 100}%)");