function nodeValue_Float(_name, _node, _value, _tooltip = "") { return new NodeValue_Float(_name, _node, _value, _tooltip); } function NodeValue_Float(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor { /////============== GET ============= static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; var typ = nod.type; var dis = nod.display_type; if(typ != VALUE_TYPE.surface) { if(typ == VALUE_TYPE.text) val = toNumber(val); if(validator != noone) val = validator.validate(val); return val; } // Dimension conversion if(is_array(val)) { var eqSize = true; var sArr = []; var _osZ = 0; for( var i = 0, n = array_length(val); i < n; i++ ) { if(!is_surface(val[i])) continue; var surfSz = surface_get_dimension(val[i]); array_push(sArr, surfSz); if(i && !array_equals(surfSz, _osZ)) eqSize = false; _osZ = surfSz; } if(eqSize) return _osZ; return sArr; } else if (is_surface(val)) return [ surface_get_width_safe(val), surface_get_height_safe(val) ]; return [ 1, 1 ]; } static __getAnimValue = function(_time = CURRENT_FRAME) { if(is_anim) return animator.getValue(_time); return array_empty(animator.values)? 0 : animator.values[0].value; } static arrayLength = arrayLengthSimple; }